fix(src/components/camera/Camera): coding style

This commit is contained in:
Ronan Abhamon 2017-04-20 14:29:44 +02:00
parent 906ec7402b
commit 4aebf1d309

View file

@ -51,16 +51,16 @@ CameraRenderer::CameraRenderer () {
CameraRenderer::~CameraRenderer () {
qInfo() << QStringLiteral("Delete context info:") << mContextInfo;
CoreManager *core = CoreManager::getInstance();
CoreManager *coreManager = CoreManager::getInstance();
core->lockVideoRender();
coreManager->lockVideoRender();
if (mIsPreview)
CoreManager::getInstance()->getCore()->setNativePreviewWindowId(nullptr);
coreManager->getCore()->setNativePreviewWindowId(nullptr);
else if (mLinphoneCall)
mLinphoneCall->setNativeVideoWindowId(nullptr);
core->unlockVideoRender();
coreManager->unlockVideoRender();
delete mContextInfo;
}
@ -71,10 +71,10 @@ QOpenGLFramebufferObject *CameraRenderer::createFramebufferObject (const QSize &
format.setInternalTextureFormat(GL_RGBA8);
format.setSamples(4);
CoreManager *core = CoreManager::getInstance();
CoreManager *coreManager = CoreManager::getInstance();
// It's not the same thread as render.
core->lockVideoRender();
coreManager->lockVideoRender();
mContextInfo->width = size.width();
mContextInfo->height = size.height();
@ -83,7 +83,7 @@ QOpenGLFramebufferObject *CameraRenderer::createFramebufferObject (const QSize &
updateWindowId();
core->unlockVideoRender();
coreManager->unlockVideoRender();
return new QOpenGLFramebufferObject(size, format);
}