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Fix windows timezone with SDK update.
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3 changed files with 32 additions and 13 deletions
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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Blinking on resize or Ui updates on screen that have low frame rates.
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- Timezones and Windows fix.
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### Added
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- Screen Sharing
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@ -277,21 +277,39 @@ App::App (int &argc, char *argv[]) : SingleApplication(argc, argv, true, Mode::U
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connect(this, SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(stateChanged(Qt::ApplicationState)));
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setWindowIcon(QIcon(Constants::WindowIconPath));
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char * tz = getenv("TZ");
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if(!tz){// If not set, set the environement variable for uses of mktime from the SDK.
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#ifdef Q_OS_WIN
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_putenv(("TZ="+QTimeZone::systemTimeZoneId().toStdString()).c_str());
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_tzset();
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char tz[255] = {0};
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size_t envSize = 0;
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getenv_s(&envSize, tz, 255, "TZ");
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if (envSize == 0 || tz[0] == '\0') { // If not set, set the environment variable for uses of mktime from the SDK.
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long adjustTimezone;
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_tzset(); // init timezone variable
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auto error = _get_timezone(&adjustTimezone);
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if (adjustTimezone != -QTimeZone::systemTimeZone().offsetFromUtc(QDateTime::currentDateTime())) {
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QString timeZone = QTimeZone::systemTimeZoneId();
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_putenv(("TZ=" + timeZone.toStdString()).c_str());
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_tzset();
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qInfo() << "Set TimeZone to " << timeZone;
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}
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} else qInfo() << "Use environment TimeZone:" << tz;
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#else
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QString t = QTimeZone::systemTimeZoneId();
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setenv("TZ", QTimeZone::systemTimeZoneId().toStdString().c_str(), 1);
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tzset();
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char *tz = getenv("TZ");
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if (!tz) { // If not set, set the environment variable for uses of mktime from the SDK.
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tzset(); // init timezone variable
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if (timezone != -QTimeZone::systemTimeZone().offsetFromUtc(QDateTime::currentDateTime())) {
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QString timeZone = QTimeZone::systemTimeZoneId();
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setenv("TZ", timeZone.toStdString().c_str(), 1);
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tzset();
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qInfo() << "Set TimeZone to " << timeZone;
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}
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} else qInfo() << "Use environment TimeZone:" << tz;
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#endif
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}
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bctbx_set_default_encoding(Constants::LinphoneLocaleEncoding);// Use UTF-8 for internals. Linphone uses UTF-8 so there will be no loss on data with less precise encodings. Qt will do the rest.
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// Use UTF-8 for internals. Linphone uses UTF-8 so there will be no loss on
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// data with less precise encodings. Qt will do the rest.
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bctbx_set_default_encoding(Constants::LinphoneLocaleEncoding);
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createParser();
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mParser->parse(this->arguments());
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// Get configuration for translators
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@ -1 +1 @@
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Subproject commit 578b51d07b4f361f0462a8a136d8485a5f75c865
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Subproject commit 393ef125a0fbd98ebbecf257888abbbad681cad1
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