linphone-desktop/Linphone/data/shaders/opacityMask.frag
2024-04-23 08:44:58 -04:00

18 lines
497 B
GLSL

#version 440
//qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -o opacityMask.frag.qsb opacityMask.frag
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D source;
layout(binding = 2) uniform sampler2D maskSource;
void main() {
fragColor = texture(source, qt_TexCoord0.st) * (texture(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
}