linphone-desktop/Linphone/tool/thread/SafeConnection.hpp
2024-04-22 18:16:31 +02:00

151 lines
5.2 KiB
C++

/*
* Copyright (c) 2010-2024 Belledonne Communications SARL.
*
* This file is part of linphone-desktop
* (see https://www.linphone.org).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SAFE_CONNECTION_H_
#define SAFE_CONNECTION_H_
#include "SafeSharedPointer.hpp"
#include "model/core/CoreModel.hpp"
#include <QMutex>
#include <QObject>
// Use this class to protect sender/receiver from being deleted while running a
// signal/call
/*
* ObjectGui : mainAcces for GUI. Its memory is managed by JavaScript. It contains a QSharedPointer of ObjectCore.
* ObjectCore : memory is CPP managed by QSharedPointer.
* ObjectModel: memory is managed by shared pointers and is running on Model thread.
*
* => ObjectGUI have QSharedPointer<ObjectCore>
* ObjectCore have std::shared_ptr<ObjectModel> and SafeConnection.
*
* Need:
* - static QSharedPointer<ObjectCore> create(Args...args); => It set self and moveToThread.
* - In GUI constructor : App::getInstance()->mEngine->setObjectOwnership(this, QQmlEngine::JavaScriptOwnership);
* - In Core/model : App::getInstance()->mEngine->setObjectOwnership(this, QQmlEngine::CppOwnership);
* - void setSelf(QSharedPointer<ObjectCore> me); => instantiate SafeConnection with :
* me.objectCast<QObject>(), std::dynamic_pointer_cast<QObject>(<Model_stored_in_ObjectCore>));
*
* Set connections in setSelf:
* - From model
* mSafeConnection->makeConnect( mModel.get()
* , &ObjectModel::signal, [this](params) {
* mSafeConnection->invokeToCore([this, params]() { this->slot(params); });
* });
*
*- From GUI
* mSafeConnection->makeConnect(this, &ObjectCore::lSignal, [this](params) {
* mSafeConnection->invokeToModel([this, params]() { mModel->slot(params); });
* });
*
* - Direct call can be call with only invokeToModel/invokeToCore
*
*
*/
template <class A, class B>
class SafeConnection : public QObject {
public:
// SafeConnection(SafeSharedPointer<QObject> a, SafeSharedPointer<QObject> b);
SafeConnection(QSharedPointer<A> a, std::shared_ptr<B> b)
: mCore(a), mModel(b), mCoreObject(a.get()), mModelObject(b.get()) {
}
SafeConnection(QSharedPointer<A> a, QSharedPointer<B> b)
: mCore(a), mModel(b), mCoreObject(a.get()), mModelObject(b.get()) {
}
~SafeConnection() {
mLocker.lock();
if (mCore.mCountRef != 0 || mModel.mCountRef != 0)
qCritical() << "[SafeConnection] Destruction while still having references. CoreRef=" << mCore.mCountRef
<< "ModelRef=" << mModel.mCountRef;
mCore.reset();
mModel.reset();
mLocker.unlock();
}
SafeSharedPointer<A> mCore;
SafeSharedPointer<B> mModel;
QMutex mLocker;
template <typename Func1, typename Func2>
inline QMetaObject::Connection makeConnectToModel(Func1 signal, Func2 slot) {
return connect(mModelObject, signal, mCoreObject, slot, Qt::DirectConnection);
}
template <typename Sender, typename Func1, typename Func2>
inline QMetaObject::Connection makeConnectToModel(Sender sender, Func1 signal, Func2 slot) {
return connect(sender, signal, mCoreObject, slot, Qt::DirectConnection);
}
template <typename Func1, typename Func2>
inline QMetaObject::Connection makeConnectToCore(Func1 signal, Func2 slot) {
return connect(mCoreObject, signal, mModelObject, slot, Qt::DirectConnection);
}
inline void disconnect() {
if (!tryLock()) // To avoid disconnections while being in call.
return; // Return to avoid to disconnect other connections than the pair.
QObject::disconnect(mModelObject, nullptr, mCoreObject, nullptr);
QObject::disconnect(mCoreObject, nullptr, mModelObject, nullptr);
unlock();
}
template <typename Func, typename... Args>
void invokeToModel(Func &&callable, Args &&...args) {
if (!tryLock()) return;
auto model = mModel.get();
QMetaObject::invokeMethod(model, [&, model, callable, args...]() { // Is async
QMetaObject::invokeMethod(model, callable, args...); // Is Sync
unlock();
});
}
// Will running call in Core
template <typename Func, typename... Args>
void invokeToCore(Func &&callable, Args &&...args) {
if (!tryLock()) return;
QMetaObject::invokeMethod(mCore.get(), [&, callable, args...]() { // Is async
QMetaObject::invokeMethod(mCore.get(), callable, args...); // Is Sync
unlock();
});
}
bool tryLock() {
mLocker.lock();
if (!mCore.lock() || !mModel.lock()) { // Direct locking
mCore.reset();
mModel.reset();
mLocker.unlock();
return false;
}
mLocker.unlock();
return true;
}
void unlock() {
mLocker.lock();
mCore.unlock();
mModel.unlock();
mLocker.unlock();
}
protected:
A *mCoreObject = nullptr;
B *mModelObject = nullptr; // Use only for makeConnects
};
#endif