linphone-desktop/Linphone/core/fps-counter/FPSCounter.cpp
Julien Wadel 8817396fa5 Fix blinking visual on animations (like resizing) by ignoring vertical sync.
Add An FPS counter object for benchmarking.
Fix dynamic layouts to avoid slinding effects on resizing.
2024-03-13 11:26:03 +01:00

66 lines
1.8 KiB
C++

/*
* Copyright (c) 2010-2024 Belledonne Communications SARL.
*
* This file is part of linphone-desktop
* (see https://www.linphone.org).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FPSCounter.hpp"
#include <QBrush>
#include <QDateTime>
#include <QPainter>
FPSCounter::FPSCounter(QQuickItem *parent) : QQuickPaintedItem(parent), _currentFPS(0), _cacheCount(0) {
_times.clear();
setFlag(QQuickItem::ItemHasContents);
}
FPSCounter::~FPSCounter() {
}
void FPSCounter::recalculateFPS() {
qint64 currentTime = QDateTime::currentDateTime().toMSecsSinceEpoch();
_times.push_back(currentTime);
while (_times[0] < currentTime - 1000) {
_times.pop_front();
}
int currentCount = _times.length();
_currentFPS = (currentCount + _cacheCount) / 2;
qDebug() << _currentFPS;
if (currentCount != _cacheCount) fpsChanged(_currentFPS);
_cacheCount = currentCount;
}
int FPSCounter::fps() const {
return _currentFPS;
}
void FPSCounter::paint(QPainter *painter) {
recalculateFPS();
// qDebug() << __FUNCTION__;
QBrush brush(Qt::yellow);
painter->setBrush(brush);
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(0, 0, boundingRect().width(), boundingRect().height(), 0, 0);
update();
}