linphone-desktop/ui/views/App/Calls/CallsWindow.js
2017-06-14 18:05:18 +02:00

94 lines
2.3 KiB
JavaScript

// =============================================================================
// `CallsWindow.qml` Logic.
// =============================================================================
.import Linphone 1.0 as Linphone
.import 'qrc:/ui/scripts/Utils/utils.js' as Utils
// =============================================================================
function handleClosing (close) {
var callsList = Linphone.CallsListModel
window.detachVirtualWindow()
if (callsList.getRunningCallsNumber() === 0) {
return
}
window.attachVirtualWindow(Utils.buildDialogUri('ConfirmDialog'), {
descriptionText: qsTr('acceptClosingDescription')
}, function (status) {
if (status) {
callsList.terminateAllCalls()
window.close()
}
})
close.accepted = false
}
// -----------------------------------------------------------------------------
function openCallSipAddress () {
window.attachVirtualWindow(Qt.resolvedUrl('Dialogs/CallSipAddress.qml'))
}
function openConferenceManager () {
window.attachVirtualWindow(Qt.resolvedUrl('Dialogs/ConferenceManager.qml'))
}
// -----------------------------------------------------------------------------
function getContent () {
var call = window.call
if (call == null) {
return conference
}
var status = call.status
if (status == null) {
return calls.conferenceModel.count > 0 ? conference : null
}
var CallModel = Linphone.CallModel
if (status === CallModel.CallStatusIncoming) {
return incomingCall
}
if (status === CallModel.CallStatusOutgoing) {
return outgoingCall
}
if (status === CallModel.CallStatusEnded) {
return endedCall
}
return incall
}
// -----------------------------------------------------------------------------
function handleCallTransferAsked (call) {
if (!call) {
return
}
window.detachVirtualWindow()
window.attachVirtualWindow(Qt.resolvedUrl('Dialogs/CallTransfer.qml'), {
call: call
})
}
function windowMustBeClosed () {
return Linphone.CallsListModel.rowCount() === 0 && !window.virtualWindowVisible
}
function tryToCloseWindow () {
if (windowMustBeClosed()) {
// Workaround, it's necessary to use a timeout because at last call termination
// a segfault is emit in `QOpenGLContext::functions() const ()`.
Utils.setTimeout(window, 0, function () { windowMustBeClosed() && window.close() })
}
}