linphone-desktop/src/app/single-application/SingleApplication.cpp

417 lines
12 KiB
C++

// The MIT License (MIT)
//
// Copyright (c) Itay Grudev 2015 - 2016
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <cstdlib>
#include <iostream>
#include <QtCore/QDir>
#include <QtCore/QProcess>
#include <QtCore/QByteArray>
#include <QtCore/QSemaphore>
#include <QtCore/QSharedMemory>
#include <QtCore/QStandardPaths>
#include <QtCore/QCryptographicHash>
#include <QtNetwork/QLocalServer>
#include <QtNetwork/QLocalSocket>
#ifdef Q_OS_UNIX
#include <signal.h>
#endif // ifdef Q_OS_UNIX
#ifdef Q_OS_WIN
#include <windows.h>
#include <lmcons.h>
#endif // ifdef Q_OS_WIN
#include "utils/Utils.hpp"
#include "SingleApplication.hpp"
#include "SingleApplicationPrivate.hpp"
// =============================================================================
using namespace std;
namespace {
constexpr char NewInstance = 'N';
constexpr char SecondaryInstance = 'S';
constexpr char Reconnect = 'R';
constexpr char InvalidConnection = '\0';
}
// -----------------------------------------------------------------------------
SingleApplicationPrivate::SingleApplicationPrivate (SingleApplication *q_ptr) : q_ptr(q_ptr) {
server = nullptr;
socket = nullptr;
}
SingleApplicationPrivate::~SingleApplicationPrivate () {
if (socket != nullptr) {
socket->close();
delete socket;
}
memory->lock();
InstancesInfo *inst = static_cast<InstancesInfo *>(memory->data());
if (server != nullptr) {
server->close();
delete server;
inst->primary = false;
}
memory->unlock();
delete memory;
}
void SingleApplicationPrivate::genBlockServerName (int timeout) {
QCryptographicHash appData(QCryptographicHash::Sha256);
appData.addData("SingleApplication", 17);
appData.addData(QApplication::applicationName().toUtf8());
appData.addData(QApplication::organizationName().toUtf8());
appData.addData(QApplication::organizationDomain().toUtf8());
if (!(options & SingleApplication::Mode::ExcludeAppVersion)) {
appData.addData(QApplication::applicationVersion().toUtf8());
}
if (!(options & SingleApplication::Mode::ExcludeAppPath)) {
#ifdef Q_OS_WIN
appData.addData(QApplication::applicationFilePath().toLower().toUtf8());
#else
appData.addData(QApplication::applicationFilePath().toUtf8());
#endif // ifdef Q_OS_WIN
}
// User level block requires a user specific data in the hash
if (options & SingleApplication::Mode::User) {
#ifdef Q_OS_WIN
Q_UNUSED(timeout);
wchar_t username[UNLEN + 1];
// Specifies size of the buffer on input
DWORD usernameLength = UNLEN + 1;
if (GetUserNameW(username, &usernameLength)) {
appData.addData(QString::fromWCharArray(username).toUtf8());
} else {
appData.addData(QStandardPaths::standardLocations(QStandardPaths::HomeLocation).join("").toUtf8());
}
#endif // ifdef Q_OS_WIN
#ifdef Q_OS_UNIX
QProcess process;
process.start("whoami");
if (process.waitForFinished(timeout) &&
process.exitCode() == QProcess::NormalExit) {
appData.addData(process.readLine());
} else {
appData.addData(
QDir(
QStandardPaths::standardLocations(QStandardPaths::HomeLocation).first()
).absolutePath().toUtf8()
);
}
#endif // ifdef Q_OS_UNIX
}
// Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
// server naming requirements.
blockServerName = appData.result().toBase64().replace("/", "_");
}
void SingleApplicationPrivate::startPrimary (bool resetMemory) {
#ifdef Q_OS_UNIX
signal(SIGINT, SingleApplicationPrivate::terminate);
#endif // ifdef Q_OS_UNIX
// Successful creation means that no main process exists
// So we start a QLocalServer to listen for connections
QLocalServer::removeServer(blockServerName);
server = new QLocalServer();
// Restrict access to the socket according to the
// SingleApplication::Mode::User flag on User level or no restrictions
if (options & SingleApplication::Mode::User) {
server->setSocketOptions(QLocalServer::UserAccessOption);
} else {
server->setSocketOptions(QLocalServer::WorldAccessOption);
}
server->listen(blockServerName);
QObject::connect(
server,
&QLocalServer::newConnection,
this,
&SingleApplicationPrivate::slotConnectionEstablished
);
// Reset the number of connections
memory->lock();
InstancesInfo *inst = static_cast<InstancesInfo *>(memory->data());
if (resetMemory) {
inst->primary = true;
inst->secondary = 0;
} else {
inst->primary = true;
}
memory->unlock();
instanceNumber = 0;
}
void SingleApplicationPrivate::startSecondary () {
#ifdef Q_OS_UNIX
signal(SIGINT, SingleApplicationPrivate::terminate);
#endif // ifdef Q_OS_UNIX
}
void SingleApplicationPrivate::connectToPrimary (int msecs, char connectionType) {
// Connect to the Local Server of the Primary Instance if not already
// connected.
if (socket == nullptr) {
socket = new QLocalSocket();
}
// If already connected - we are done;
if (socket->state() == QLocalSocket::ConnectedState)
return;
// If not connect
if (socket->state() == QLocalSocket::UnconnectedState ||
socket->state() == QLocalSocket::ClosingState) {
socket->connectToServer(blockServerName);
}
// Wait for being connected
if (socket->state() == QLocalSocket::ConnectingState) {
socket->waitForConnected(msecs);
}
// Initialisation message according to the SingleApplication protocol
if (socket->state() == QLocalSocket::ConnectedState) {
// Notify the parent that a new instance had been started;
QByteArray initMsg = blockServerName.toLatin1();
initMsg.append(connectionType);
initMsg.append(reinterpret_cast<const char *>(&instanceNumber), sizeof(quint32));
initMsg.append(QByteArray::number(qChecksum(initMsg.constData(), uint(initMsg.length())), 256));
socket->write(initMsg);
socket->flush();
socket->waitForBytesWritten(msecs);
}
}
#ifdef Q_OS_UNIX
void SingleApplicationPrivate::terminate (int signum) {
Q_UNUSED(signum);
SingleApplication::instance()->quit();
}
#endif // ifdef Q_OS_UNIX
/**
* @brief Executed when a connection has been made to the LocalServer
*/
void SingleApplicationPrivate::slotConnectionEstablished () {
Q_Q(SingleApplication);
QLocalSocket *nextConnSocket = server->nextPendingConnection();
// Verify that the new connection follows the SingleApplication protocol
char connectionType = InvalidConnection;
quint32 instanceId;
QByteArray initMsg, tmp;
if (nextConnSocket->waitForReadyRead(100)) {
tmp = nextConnSocket->read(blockServerName.length());
// Verify that the socket data start with blockServerName
if (tmp == blockServerName.toLatin1()) {
initMsg = tmp;
connectionType = nextConnSocket->read(1)[0];
switch (connectionType) {
case NewInstance:
case SecondaryInstance:
case Reconnect: {
initMsg += connectionType;
tmp = nextConnSocket->read(sizeof(quint32));
const char *data = tmp.constData();
instanceId = quint32(*data);
initMsg += tmp;
// Verify the checksum of the initMsg
QByteArray checksum = QByteArray::number(
qChecksum(initMsg.constData(), uint(initMsg.length())),
256
);
tmp = nextConnSocket->read(checksum.length());
if (checksum == tmp)
break; // Otherwise set to invalid connection (next line)
} UTILS_NO_BREAK;
default:
connectionType = InvalidConnection;
}
}
}
if (connectionType == InvalidConnection) {
nextConnSocket->close();
delete nextConnSocket;
return;
}
QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose, this, [nextConnSocket, instanceId, this]() {
emit this->slotClientConnectionClosed(nextConnSocket, instanceId);
});
QObject::connect(nextConnSocket, &QLocalSocket::readyRead, this, [nextConnSocket, instanceId, this]() {
emit this->slotDataAvailable(nextConnSocket, instanceId);
});
if (connectionType == NewInstance || (
connectionType == SecondaryInstance &&
options & SingleApplication::Mode::SecondaryNotification
)
) {
emit q->instanceStarted();
}
if (nextConnSocket->bytesAvailable() > 0) {
emit this->slotDataAvailable(nextConnSocket, instanceId);
}
}
void SingleApplicationPrivate::slotDataAvailable (QLocalSocket *dataSocket, quint32 instanceId) {
Q_Q(SingleApplication);
emit q->receivedMessage(instanceId, dataSocket->readAll());
}
void SingleApplicationPrivate::slotClientConnectionClosed (QLocalSocket *closedSocket, quint32 instanceId) {
if (closedSocket->bytesAvailable() > 0)
emit slotDataAvailable(closedSocket, instanceId);
closedSocket->deleteLater();
}
/**
* @brief Constructor. Checks and fires up LocalServer or closes the program
* if another instance already exists
* @param argc
* @param argv
* @param {bool} allowSecondaryInstances
*/
SingleApplication::SingleApplication (int &argc, char *argv[], bool allowSecondary, Options options, int timeout)
: QApplication(argc, argv), d_ptr(new SingleApplicationPrivate(this)) {
Q_D(SingleApplication);
// Store the current mode of the program
d->options = options;
// Generating an application ID used for identifying the shared memory
// block and QLocalServer
d->genBlockServerName(timeout);
// Guarantee thread safe behaviour with a shared memory block. Also by
// explicitly attaching it and then deleting it we make sure that the
// memory is deleted even if the process had crashed on Unix.
#ifdef Q_OS_UNIX
d->memory = new QSharedMemory(d->blockServerName);
d->memory->attach();
delete d->memory;
#endif // ifdef Q_OS_UNIX
d->memory = new QSharedMemory(d->blockServerName);
// Create a shared memory block
if (d->memory->create(sizeof(InstancesInfo))) {
d->startPrimary(true);
return;
}
// Attempt to attach to the memory segment
if (d->memory->attach()) {
d->memory->lock();
InstancesInfo *inst = static_cast<InstancesInfo *>(d->memory->data());
if (!inst->primary) {
d->startPrimary(false);
d->memory->unlock();
return;
}
// Check if another instance can be started
if (allowSecondary) {
inst->secondary += 1;
d->instanceNumber = inst->secondary;
d->startSecondary();
if (d->options & Mode::SecondaryNotification)
d->connectToPrimary(timeout, SecondaryInstance);
d->memory->unlock();
return;
}
d->memory->unlock();
}
d->connectToPrimary(timeout, NewInstance);
delete d;
::exit(EXIT_SUCCESS);
}
/**
* @brief Destructor
*/
SingleApplication::~SingleApplication () {
Q_D(SingleApplication);
delete d;
}
bool SingleApplication::isPrimary () {
Q_D(SingleApplication);
return d->server != nullptr;
}
bool SingleApplication::isSecondary () {
Q_D(SingleApplication);
return d->server == nullptr;
}
quint32 SingleApplication::instanceId () {
Q_D(SingleApplication);
return d->instanceNumber;
}
bool SingleApplication::sendMessage (QByteArray message, int timeout) {
Q_D(SingleApplication);
// Nobody to connect to
if (isPrimary()) return false;
// Make sure the socket is connected
d->connectToPrimary(timeout, Reconnect);
d->socket->write(message);
bool dataWritten = d->socket->flush();
d->socket->waitForBytesWritten(timeout);
return dataWritten;
}
void SingleApplication::quit () {
QCoreApplication::quit();
}