mirror of
https://gitlab.linphone.org/BC/public/linphone-desktop.git
synced 2026-05-07 05:23:06 +00:00
417 lines
12 KiB
C++
417 lines
12 KiB
C++
// The MIT License (MIT)
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//
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// Copyright (c) Itay Grudev 2015 - 2016
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <cstdlib>
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#include <iostream>
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#include <QtCore/QDir>
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#include <QtCore/QProcess>
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#include <QtCore/QByteArray>
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#include <QtCore/QSemaphore>
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#include <QtCore/QSharedMemory>
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#include <QtCore/QStandardPaths>
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#include <QtCore/QCryptographicHash>
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#include <QtNetwork/QLocalServer>
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#include <QtNetwork/QLocalSocket>
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#ifdef Q_OS_UNIX
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#include <signal.h>
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#endif // ifdef Q_OS_UNIX
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#ifdef Q_OS_WIN
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#include <windows.h>
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#include <lmcons.h>
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#endif // ifdef Q_OS_WIN
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#include "utils/Utils.hpp"
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#include "SingleApplication.hpp"
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#include "SingleApplicationPrivate.hpp"
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// =============================================================================
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using namespace std;
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namespace {
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constexpr char NewInstance = 'N';
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constexpr char SecondaryInstance = 'S';
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constexpr char Reconnect = 'R';
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constexpr char InvalidConnection = '\0';
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}
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// -----------------------------------------------------------------------------
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SingleApplicationPrivate::SingleApplicationPrivate (SingleApplication *q_ptr) : q_ptr(q_ptr) {
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server = nullptr;
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socket = nullptr;
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}
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SingleApplicationPrivate::~SingleApplicationPrivate () {
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if (socket != nullptr) {
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socket->close();
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delete socket;
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}
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memory->lock();
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InstancesInfo *inst = static_cast<InstancesInfo *>(memory->data());
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if (server != nullptr) {
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server->close();
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delete server;
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inst->primary = false;
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}
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memory->unlock();
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delete memory;
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}
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void SingleApplicationPrivate::genBlockServerName (int timeout) {
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QCryptographicHash appData(QCryptographicHash::Sha256);
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appData.addData("SingleApplication", 17);
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appData.addData(QApplication::applicationName().toUtf8());
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appData.addData(QApplication::organizationName().toUtf8());
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appData.addData(QApplication::organizationDomain().toUtf8());
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if (!(options & SingleApplication::Mode::ExcludeAppVersion)) {
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appData.addData(QApplication::applicationVersion().toUtf8());
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}
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if (!(options & SingleApplication::Mode::ExcludeAppPath)) {
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#ifdef Q_OS_WIN
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appData.addData(QApplication::applicationFilePath().toLower().toUtf8());
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#else
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appData.addData(QApplication::applicationFilePath().toUtf8());
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#endif // ifdef Q_OS_WIN
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}
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// User level block requires a user specific data in the hash
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if (options & SingleApplication::Mode::User) {
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#ifdef Q_OS_WIN
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Q_UNUSED(timeout);
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wchar_t username[UNLEN + 1];
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// Specifies size of the buffer on input
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DWORD usernameLength = UNLEN + 1;
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if (GetUserNameW(username, &usernameLength)) {
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appData.addData(QString::fromWCharArray(username).toUtf8());
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} else {
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appData.addData(QStandardPaths::standardLocations(QStandardPaths::HomeLocation).join("").toUtf8());
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}
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#endif // ifdef Q_OS_WIN
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#ifdef Q_OS_UNIX
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QProcess process;
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process.start("whoami");
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if (process.waitForFinished(timeout) &&
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process.exitCode() == QProcess::NormalExit) {
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appData.addData(process.readLine());
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} else {
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appData.addData(
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QDir(
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QStandardPaths::standardLocations(QStandardPaths::HomeLocation).first()
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).absolutePath().toUtf8()
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);
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}
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#endif // ifdef Q_OS_UNIX
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}
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// Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
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// server naming requirements.
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blockServerName = appData.result().toBase64().replace("/", "_");
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}
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void SingleApplicationPrivate::startPrimary (bool resetMemory) {
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#ifdef Q_OS_UNIX
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signal(SIGINT, SingleApplicationPrivate::terminate);
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#endif // ifdef Q_OS_UNIX
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// Successful creation means that no main process exists
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// So we start a QLocalServer to listen for connections
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QLocalServer::removeServer(blockServerName);
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server = new QLocalServer();
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// Restrict access to the socket according to the
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// SingleApplication::Mode::User flag on User level or no restrictions
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if (options & SingleApplication::Mode::User) {
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server->setSocketOptions(QLocalServer::UserAccessOption);
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} else {
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server->setSocketOptions(QLocalServer::WorldAccessOption);
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}
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server->listen(blockServerName);
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QObject::connect(
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server,
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&QLocalServer::newConnection,
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this,
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&SingleApplicationPrivate::slotConnectionEstablished
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);
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// Reset the number of connections
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memory->lock();
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InstancesInfo *inst = static_cast<InstancesInfo *>(memory->data());
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if (resetMemory) {
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inst->primary = true;
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inst->secondary = 0;
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} else {
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inst->primary = true;
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}
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memory->unlock();
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instanceNumber = 0;
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}
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void SingleApplicationPrivate::startSecondary () {
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#ifdef Q_OS_UNIX
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signal(SIGINT, SingleApplicationPrivate::terminate);
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#endif // ifdef Q_OS_UNIX
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}
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void SingleApplicationPrivate::connectToPrimary (int msecs, char connectionType) {
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// Connect to the Local Server of the Primary Instance if not already
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// connected.
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if (socket == nullptr) {
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socket = new QLocalSocket();
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}
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// If already connected - we are done;
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if (socket->state() == QLocalSocket::ConnectedState)
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return;
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// If not connect
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if (socket->state() == QLocalSocket::UnconnectedState ||
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socket->state() == QLocalSocket::ClosingState) {
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socket->connectToServer(blockServerName);
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}
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// Wait for being connected
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if (socket->state() == QLocalSocket::ConnectingState) {
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socket->waitForConnected(msecs);
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}
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// Initialisation message according to the SingleApplication protocol
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if (socket->state() == QLocalSocket::ConnectedState) {
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// Notify the parent that a new instance had been started;
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QByteArray initMsg = blockServerName.toLatin1();
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initMsg.append(connectionType);
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initMsg.append(reinterpret_cast<const char *>(&instanceNumber), sizeof(quint32));
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initMsg.append(QByteArray::number(qChecksum(initMsg.constData(), uint(initMsg.length())), 256));
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socket->write(initMsg);
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socket->flush();
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socket->waitForBytesWritten(msecs);
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}
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}
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#ifdef Q_OS_UNIX
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void SingleApplicationPrivate::terminate (int signum) {
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Q_UNUSED(signum);
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SingleApplication::instance()->quit();
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}
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#endif // ifdef Q_OS_UNIX
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/**
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* @brief Executed when a connection has been made to the LocalServer
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*/
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void SingleApplicationPrivate::slotConnectionEstablished () {
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Q_Q(SingleApplication);
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QLocalSocket *nextConnSocket = server->nextPendingConnection();
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// Verify that the new connection follows the SingleApplication protocol
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char connectionType = InvalidConnection;
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quint32 instanceId;
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QByteArray initMsg, tmp;
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if (nextConnSocket->waitForReadyRead(100)) {
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tmp = nextConnSocket->read(blockServerName.length());
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// Verify that the socket data start with blockServerName
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if (tmp == blockServerName.toLatin1()) {
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initMsg = tmp;
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connectionType = nextConnSocket->read(1)[0];
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switch (connectionType) {
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case NewInstance:
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case SecondaryInstance:
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case Reconnect: {
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initMsg += connectionType;
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tmp = nextConnSocket->read(sizeof(quint32));
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const char *data = tmp.constData();
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instanceId = quint32(*data);
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initMsg += tmp;
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// Verify the checksum of the initMsg
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QByteArray checksum = QByteArray::number(
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qChecksum(initMsg.constData(), uint(initMsg.length())),
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256
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);
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tmp = nextConnSocket->read(checksum.length());
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if (checksum == tmp)
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break; // Otherwise set to invalid connection (next line)
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} UTILS_NO_BREAK;
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default:
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connectionType = InvalidConnection;
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}
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}
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}
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if (connectionType == InvalidConnection) {
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nextConnSocket->close();
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delete nextConnSocket;
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return;
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}
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QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose, this, [nextConnSocket, instanceId, this]() {
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emit this->slotClientConnectionClosed(nextConnSocket, instanceId);
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});
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QObject::connect(nextConnSocket, &QLocalSocket::readyRead, this, [nextConnSocket, instanceId, this]() {
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emit this->slotDataAvailable(nextConnSocket, instanceId);
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});
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if (connectionType == NewInstance || (
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connectionType == SecondaryInstance &&
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options & SingleApplication::Mode::SecondaryNotification
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)
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) {
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emit q->instanceStarted();
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}
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if (nextConnSocket->bytesAvailable() > 0) {
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emit this->slotDataAvailable(nextConnSocket, instanceId);
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}
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}
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void SingleApplicationPrivate::slotDataAvailable (QLocalSocket *dataSocket, quint32 instanceId) {
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Q_Q(SingleApplication);
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emit q->receivedMessage(instanceId, dataSocket->readAll());
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}
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void SingleApplicationPrivate::slotClientConnectionClosed (QLocalSocket *closedSocket, quint32 instanceId) {
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if (closedSocket->bytesAvailable() > 0)
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emit slotDataAvailable(closedSocket, instanceId);
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closedSocket->deleteLater();
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}
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/**
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* @brief Constructor. Checks and fires up LocalServer or closes the program
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* if another instance already exists
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* @param argc
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* @param argv
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* @param {bool} allowSecondaryInstances
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*/
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SingleApplication::SingleApplication (int &argc, char *argv[], bool allowSecondary, Options options, int timeout)
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: QApplication(argc, argv), d_ptr(new SingleApplicationPrivate(this)) {
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Q_D(SingleApplication);
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// Store the current mode of the program
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d->options = options;
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// Generating an application ID used for identifying the shared memory
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// block and QLocalServer
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d->genBlockServerName(timeout);
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// Guarantee thread safe behaviour with a shared memory block. Also by
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// explicitly attaching it and then deleting it we make sure that the
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// memory is deleted even if the process had crashed on Unix.
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#ifdef Q_OS_UNIX
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d->memory = new QSharedMemory(d->blockServerName);
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d->memory->attach();
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delete d->memory;
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#endif // ifdef Q_OS_UNIX
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d->memory = new QSharedMemory(d->blockServerName);
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// Create a shared memory block
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if (d->memory->create(sizeof(InstancesInfo))) {
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d->startPrimary(true);
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return;
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}
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// Attempt to attach to the memory segment
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if (d->memory->attach()) {
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d->memory->lock();
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InstancesInfo *inst = static_cast<InstancesInfo *>(d->memory->data());
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if (!inst->primary) {
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d->startPrimary(false);
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d->memory->unlock();
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return;
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}
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// Check if another instance can be started
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if (allowSecondary) {
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inst->secondary += 1;
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d->instanceNumber = inst->secondary;
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d->startSecondary();
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if (d->options & Mode::SecondaryNotification)
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d->connectToPrimary(timeout, SecondaryInstance);
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d->memory->unlock();
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return;
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}
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d->memory->unlock();
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}
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d->connectToPrimary(timeout, NewInstance);
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delete d;
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::exit(EXIT_SUCCESS);
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}
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/**
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* @brief Destructor
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*/
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SingleApplication::~SingleApplication () {
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Q_D(SingleApplication);
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delete d;
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}
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bool SingleApplication::isPrimary () {
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Q_D(SingleApplication);
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return d->server != nullptr;
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}
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bool SingleApplication::isSecondary () {
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Q_D(SingleApplication);
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return d->server == nullptr;
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}
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quint32 SingleApplication::instanceId () {
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Q_D(SingleApplication);
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return d->instanceNumber;
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}
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bool SingleApplication::sendMessage (QByteArray message, int timeout) {
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Q_D(SingleApplication);
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// Nobody to connect to
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if (isPrimary()) return false;
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// Make sure the socket is connected
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d->connectToPrimary(timeout, Reconnect);
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d->socket->write(message);
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bool dataWritten = d->socket->flush();
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d->socket->waitForBytesWritten(timeout);
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return dataWritten;
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}
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void SingleApplication::quit () {
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QCoreApplication::quit();
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}
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