linphone-desktop/linphone-app/ui/modules/Linphone/Camera/CameraItem.qml
Julien Wadel 9f3115d3da Add options to set camera modes for mosaic/gric/calls.
Change waiting room design to fit camera preview size.
Fix avatar sizes.
Fix preview size to be 16/9 and below main view in call.
2022-07-01 15:38:19 +02:00

80 lines
2.4 KiB
QML

import QtQuick 2.7
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.12
import App.Styles 1.0
import Common 1.0
import Common.Styles 1.0
import Linphone 1.0
import Linphone.Styles 1.0
import UtilsCpp 1.0
import 'qrc:/ui/scripts/Utils/utils.js' as Utils
// =============================================================================
Item {
id: container
property bool isCameraFromDevice: true
property ParticipantDeviceModel currentDevice
property CallModel callModel
property bool isPreview: !callModel || !container.currentDevice || container.currentDevice.isMe
property bool isFullscreen: false
property bool hideCamera: false
property bool isPaused: false
property bool isVideoEnabled: enabled
&& (!callModel || callModel.videoEnabled)
&& (!container.currentDevice || callModel && (container.currentDevice
&& (container.currentDevice.videoEnabled || (container.currentDevice.isMe && callModel.cameraEnabled))))
property bool a : callModel && callModel.videoEnabled
property bool b: container.currentDevice && container.currentDevice.videoEnabled
property bool c: container.currentDevice && container.currentDevice.isMe
property bool d : callModel && callModel.cameraEnabled
property bool isReady: cameraLoader.item && cameraLoader.item.isReady
signal videoDefinitionChanged()
onCurrentDeviceChanged: {if(container.isCameraFromDevice) resetActive()}
function resetActive(){
resetTimer.resetActive()
}
Loader {
id: cameraLoader
property bool resetActive: false
anchors.fill: parent
active: container.enabled && !resetActive && container.isVideoEnabled
sourceComponent: container.isVideoEnabled && !container.isPaused? camera : null
Timer{
id: resetTimer
interval: 100
repeat: false
onTriggered: if(!cameraLoader.active){
cameraLoader.resetActive = false
}else{
start() // Let some more time to propagate active event
}
function resetActive(){
start()// Do it first to avoid deleting caller while processing
cameraLoader.resetActive = true
}
}
Component {
id: camera
Camera {
participantDeviceModel: container.currentDevice
call: container.isCameraFromDevice ? null : container.callModel
anchors.fill: parent
isPreview: container.isPreview
onRequestNewRenderer: {resetTimer.resetActive()}
onVideoDefinitionChanged: container.videoDefinitionChanged()
}
}
}
}