linphone-desktop/Linphone/view/Layout/Call/GridLayout.qml

65 lines
2.5 KiB
QML

import QtQuick
import QtQuick.Layouts
import QtQml.Models
import Linphone
// =============================================================================
Mosaic {
id: grid
property alias call: allDevices.currentCall
property bool cameraEnabled: true
property int participantCount: gridModel.count
// On grid view, we limit the quality if there are enough participants// The vga mode has been activated from the factory rc
//onParticipantCountChanged: participantCount > ConstantsCpp.maxMosaicParticipants ? SettingsModel.setLimitedMosaicQuality() : SettingsModel.setHighMosaicQuality()
delegateModel: DelegateModel{
id: gridModel
property ParticipantDeviceProxy participantDevices : ParticipantDeviceProxy {
id: allDevices
qmlName: "G"
Component.onCompleted: console.log("Loaded : " +allDevices)
}
model: participantDevices
delegate: Item{
id: avatarCell
property ParticipantDeviceGui currentDevice: gridModel.participantDevices.getAt(index)
onCurrentDeviceChanged: {
if(index < 0) cameraView.enabled = false // this is a delegate destruction. We need to stop camera before Qt change its currentDevice (and then, let CameraView to delete wrong renderer)
}
height: grid.cellHeight - 10
width: grid.cellWidth - 10
Sticker {
id: cameraView
visible: mainItem.callState != LinphoneEnums.CallState.End && mainItem.callState != LinphoneEnums.CallState.Released
anchors.fill: parent
qmlName: 'G_'+index
participantDevice: avatarCell.currentDevice
previewEnabled: index == 0
Component.onCompleted: console.log(qmlName + " is " +modelData.core.address)
}
/*
Sticker{
id: cameraView
anchors.fill: parent
cameraQmlName: 'G_'+index
callModel: index >= 0 ? allDevices.callModel : null // do this before to prioritize changing call on remove
deactivateCamera: index <0 || !grid.cameraEnabled || grid.callModel.pausedByUser
currentDevice: gridModel.participantDevices.getAt(index)
isCameraFromDevice: true
isPaused: !isPreview && avatarCell.currentDevice && avatarCell.currentDevice.isPaused
showCloseButton: false
showCustomButton: false
avatarStickerBackgroundColor: isPreview? IncallStyle.container.avatar.stickerPreviewBackgroundColor.color : IncallStyle.container.avatar.stickerBackgroundColor.color
avatarBackgroundColor: IncallStyle.container.avatar.backgroundColor.color
//onCloseRequested: participantDevices.showMe = false
}*/
}
}
}