linphone-desktop/linphone-app/ui/modules/Linphone/Camera/CameraItem.qml
2023-01-17 17:05:19 +01:00

91 lines
2.8 KiB
QML

import QtQuick 2.7
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.12
import App.Styles 1.0
import Common 1.0
import Common.Styles 1.0
import Linphone 1.0
import Linphone.Styles 1.0
import UtilsCpp 1.0
import 'qrc:/ui/scripts/Utils/utils.js' as Utils
// =============================================================================
Item {
id: container
property bool isCameraFromDevice: true
property ParticipantDeviceModel currentDevice
property CallModel callModel
property SoundPlayer linphonePlayer
property bool isPreview: (!callModel && !container.currentDevice) || ( container.currentDevice && container.currentDevice.isMe)
property bool isFullscreen: false
property bool hideCamera: false
property bool isPaused: false
property bool deactivateCamera: true
property bool isVideoEnabled: !deactivateCamera && (!callModel || callModel.videoEnabled)
&& (!container.currentDevice || ( callModel && container.currentDevice &&
( (!container.currentDevice.isMe && container.currentDevice.videoEnabled)
|| (container.currentDevice.isMe && callModel.cameraEnabled))))
property bool a : callModel && callModel.videoEnabled
property bool b: container.currentDevice && container.currentDevice.videoEnabled
property bool c: container.currentDevice && container.currentDevice.isMe
property bool d : callModel && callModel.cameraEnabled
property bool isReady: cameraLoader.item && cameraLoader.item.isReady
property bool hadCall : false
onCallModelChanged: if(callModel) hadCall = true
signal videoDefinitionChanged()
onCurrentDeviceChanged: {if(container.isCameraFromDevice) resetActive()}
Component.onDestruction: if(!hadCall || (hadCall && callModel) ){isVideoEnabled=false}
function resetActive(){
resetTimer.resetActive()
}
Loader {
id: cameraLoader
property bool resetActive: false
anchors.fill: parent
active: !resetActive && container.isVideoEnabled
onActiveChanged: {
console.log("QML Camera status : " + active)
}
sourceComponent: container.isVideoEnabled && !container.isPaused? camera : null
Timer{
id: resetTimer
interval: 100
repeat: false
onTriggered: if(!cameraLoader.active){
cameraLoader.resetActive = false
}else{
start() // Let some more time to propagate active event
}
function resetActive(){
start()// Do it first to avoid deleting caller while processing
cameraLoader.resetActive = true
}
}
Component {
id: camera
Camera {
participantDeviceModel: container.currentDevice
linphonePlayer: container.linphonePlayer
call: container.isCameraFromDevice ? null : container.callModel
anchors.fill: parent
isPreview: container.isPreview
onRequestNewRenderer: {resetTimer.resetActive()}
onVideoDefinitionChanged: container.videoDefinitionChanged()
}
}
}
}