linphone-desktop/Linphone/view/Control/Input/TextField.qml

191 lines
5.9 KiB
QML

import QtQuick
import QtQuick.Controls.Basic as Control
import QtQuick.Layouts
import Linphone
import "qrc:/qt/qml/Linphone/view/Style/buttonStyle.js" as ButtonStyle
Control.TextField {
id: mainItem
property var customWidth
width: (customWidth ? customWidth - 1 : 360) * DefaultStyle.dp
height: 49 * DefaultStyle.dp
leftPadding: 15 * DefaultStyle.dp
rightPadding: eyeButton.visible
? 5 * DefaultStyle.dp + eyeButton.width + eyeButton.rightMargin
: 15 * DefaultStyle.dp
echoMode: (hidden && !eyeButton.checked) ? TextInput.Password : TextInput.Normal
// Workaround for Windows slowness when first typing a password
// due to Qt not initializing the Password echo mode before the first letter is typed
Component.onCompleted: {
text = "workaround"
resetText()
}
verticalAlignment: TextInput.AlignVCenter
color: isError ? DefaultStyle.danger_500main : DefaultStyle.main2_600
placeholderTextColor: DefaultStyle.placeholders
font {
family: DefaultStyle.defaultFont
pixelSize: 14 * DefaultStyle.dp
weight: 400 * DefaultStyle.dp
}
selectByMouse: true
activeFocusOnTab: true
KeyNavigation.right: eyeButton
text: initialText
property bool controlIsDown: false
property bool hidden: false
property bool isError: false
property bool backgroundVisible: true
property color backgroundColor: DefaultStyle.grey_100
property color disabledBackgroundColor: DefaultStyle.grey_200
property color backgroundBorderColor: DefaultStyle.grey_200
property string initialText
property int pixelSize: 14 * DefaultStyle.dp
property int weight: 400 * DefaultStyle.dp
// fill propertyName and propertyOwner to check text validity
property string propertyName
property var propertyOwner
property var propertyOwnerGui
property var initialReading: true
property var isValid: function (text) {
return true
}
property bool toValidate: false
property int idleTimeOut: 200
property bool empty: propertyOwnerGui
? mainItem.propertyOwnerGui.core != undefined && mainItem.propertyOwnerGui.core[mainItem.propertyName]?.length == 0
: mainItem.propertyOwner != undefined && mainItem.propertyOwner[mainItem.propertyName]?.length == 0
property bool canBeEmpty: true
signal validationChecked(bool valid)
function resetText() {
text = initialText
}
signal enterPressed
onAccepted: {
// No need to process changing focus because of TextEdited callback.
idleTimer.stop()
updateText()
}
onTextEdited: {
if (mainItem.toValidate) {
idleTimer.restart()
}
}
function updateText() {
mainItem.empty = text.length == 0
if (initialReading) {
initialReading = false
}
if (mainItem.empty && !mainItem.canBeEmpty) {
mainItem.validationChecked(false)
return
}
if (mainItem.propertyName && isValid(text)) {
if (mainItem.propertyOwnerGui) {
if (mainItem.propertyOwnerGui.core[mainItem.propertyName] != text)
mainItem.propertyOwnerGui.core[mainItem.propertyName] = text
} else {
if (mainItem.propertyOwner[mainItem.propertyName] != text)
mainItem.propertyOwner[mainItem.propertyName] = text
}
mainItem.validationChecked(true)
} else
mainItem.validationChecked(false)
}
// Validation textfield functions
Timer {
id: idleTimer
running: false
interval: mainItem.idleTimeOut
repeat: false
onTriggered: {
mainItem.accepted()
}
}
background: Rectangle {
id: inputBackground
visible: mainItem.backgroundVisible
anchors.fill: parent
radius: 79 * DefaultStyle.dp
color: mainItem.enabled ? mainItem.backgroundColor : mainItem.disabledBackgroundColor
border.color: mainItem.isError ? DefaultStyle.danger_500main : mainItem.activeFocus ? DefaultStyle.main1_500_main : mainItem.backgroundBorderColor
}
cursorDelegate: Rectangle {
id: cursor
color: DefaultStyle.main1_500_main
width: 1 * DefaultStyle.dp
anchors.verticalCenter: mainItem.verticalCenter
SequentialAnimation {
loops: Animation.Infinite
running: mainItem.cursorVisible
PropertyAction {
target: cursor
property: 'visible'
value: true
}
PauseAnimation {
duration: 600
}
PropertyAction {
target: cursor
property: 'visible'
value: false
}
PauseAnimation {
duration: 600
}
onStopped: {
cursor.visible = false
}
}
}
Keys.onPressed: event => {
if (event.key == Qt.Key_Control)
mainItem.controlIsDown = true
if (event.key === Qt.Key_Enter
|| event.key === Qt.Key_Return) {
enterPressed()
if (mainItem.controlIsDown) {
}
}
}
Keys.onReleased: event => {
if (event.jey == Qt.Key_Control)
mainItem.controlIsDown = false
}
Button {
id: eyeButton
KeyNavigation.left: mainItem
property int rightMargin: 15 * DefaultStyle.dp
z: 1
visible: mainItem.hidden
checkable: true
style: ButtonStyle.noBackground
icon.source: eyeButton.checked ? AppIcons.eyeShow : AppIcons.eyeHide
width: 20 * DefaultStyle.dp
height: 20 * DefaultStyle.dp
icon.width: width
icon.height: height
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: rightMargin
}
}