Use false linphone_plugins_dir in wp8 to not load plugins twice

This commit is contained in:
Sylvain Berfini 2015-02-18 14:21:30 +01:00
parent ec3e9365dd
commit 209219b8cf
2 changed files with 4 additions and 4 deletions

View file

@ -54,7 +54,7 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\belle-sip\include;$(ProjectDir)..\..\oRTP\include;$(ProjectDir)..\..\mediastreamer2\include;$(ProjectDir)..\..\..\tunnel\include;$(ProjectDir)..\..\coreapi;$(ProjectDir)..\..\include;$(SolutionDir)$(Platform)\$(Configuration)\include;$(ProjectDir)..\..\..\zlib;$(ProjectDir)..\..\..\sqlite\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;_USRDLL;WINDOW_NATIVE;_TRUE_TIME;IN_LINPHONE;USE_BELLESIP;TUNNEL_ENABLED;VIDEO_ENABLED;LINPHONE_PACKAGE_NAME="linphone";LIBLINPHONE_EXPORTS;LINPHONE_PLUGINS_DIR=".";UNICODE;_XKEYCHECK_H;HAVE_ZLIB;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;_USRDLL;WINDOW_NATIVE;_TRUE_TIME;IN_LINPHONE;USE_BELLESIP;TUNNEL_ENABLED;VIDEO_ENABLED;LINPHONE_PACKAGE_NAME="linphone";LIBLINPHONE_EXPORTS;LINPHONE_PLUGINS_DIR="\\linphone\\plugins";UNICODE;_XKEYCHECK_H;HAVE_ZLIB;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
@ -220,4 +220,4 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
</Project>
</Project>

View file

@ -54,7 +54,7 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\belle-sip\include;$(ProjectDir)..\..\oRTP\include;$(ProjectDir)..\..\mediastreamer2\include;$(ProjectDir)..\..\..\tunnel\include;$(ProjectDir)..\..\coreapi;$(ProjectDir)..\..\include;$(SolutionDir)$(Platform)\$(Configuration)\include;$(ProjectDir)..\..\..\zlib;$(ProjectDir)..\..\..\sqlite\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;_USRDLL;WINDOW_NATIVE;_TRUE_TIME;IN_LINPHONE;USE_BELLESIP;VIDEO_ENABLED;LINPHONE_PACKAGE_NAME="linphone";LIBLINPHONE_EXPORTS;LINPHONE_PLUGINS_DIR=".";UNICODE;_XKEYCHECK_H;HAVE_ZLIB;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;_USRDLL;WINDOW_NATIVE;_TRUE_TIME;IN_LINPHONE;USE_BELLESIP;VIDEO_ENABLED;LINPHONE_PACKAGE_NAME="linphone";LIBLINPHONE_EXPORTS;LINPHONE_PLUGINS_DIR="\\linphone\\plugins";UNICODE;_XKEYCHECK_H;HAVE_ZLIB;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
@ -216,4 +216,4 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
</Project>
</Project>