From e568e7e21db6cc03c6c3eadecf504c643846bda9 Mon Sep 17 00:00:00 2001 From: Guillaume BIENKOWSKI Date: Wed, 10 Dec 2014 17:33:30 +0100 Subject: [PATCH] Don't use 'tester' audio unit in iOS, since linphone is now intelligent enough to not kill the audio unit in between ringing and actual call. This allows tests to run more closely to the real soudncard usage --- mediastreamer2 | 2 +- tester/tester.c | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/mediastreamer2 b/mediastreamer2 index faabba0fb..a9b195ade 160000 --- a/mediastreamer2 +++ b/mediastreamer2 @@ -1 +1 @@ -Subproject commit faabba0fb7d388cf20c620c103e4955e8afc903f +Subproject commit a9b195ade60a094240700dc6cbe6d72663f2e524 diff --git a/tester/tester.c b/tester/tester.c index 7cb44fc36..2d39e7e67 100644 --- a/tester/tester.c +++ b/tester/tester.c @@ -263,8 +263,6 @@ LinphoneCoreManager* linphone_core_manager_new2(const char* rc_file, int check_f manager_count++; #if TARGET_OS_IPHONE - linphone_core_set_playback_device( mgr->lc, "AU: Audio Unit Tester"); - linphone_core_set_capture_device( mgr->lc, "AU: Audio Unit Tester"); linphone_core_set_ringer_device( mgr->lc, "AQ: Audio Queue Device"); linphone_core_set_ringback(mgr->lc, NULL); if( manager_count >= 2){