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README.md
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README.md
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@ -20,20 +20,20 @@ Interested in helping translate Linphone? Contribute [on Transifex](https://www.
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## Report bugs and submit patchs
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## Report bugs and submit patchs
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If you want to dig through Linphone code or report a bug, please read `CONTRIBUTING.md` first. You should also read this `README` entirely ;-).
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If you want to dig through Linphone code or report a bug, please read `CONTRIBUTING.md` first. You should also read this `README` entirely ;-).
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## How to be a beta tester ?
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## How to be a beta tester ?
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Enter the Beta :
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Enter the Beta :
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- Download TestFlight from the App Store and log in it with your apple-id
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- Download TestFlight from the App Store and log in it with your apple-id
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- Send an email to linphone-iphone@belledonne-communications.com, with object : [Beta test - Request], where you precise your apple-id you logged in TestFlight with
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- Send an email to linphone-iphone@belledonne-communications.com, with object : [Beta test - Request], where you precise your apple-id you logged in TestFlight with
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- You will receive an invitation code to the beta in the following days via your email associated to your apple-id
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- You will receive an invitation code to the beta in the following days via your email associated to your apple-id
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- Enter the invitation code received into TestFlight
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- Enter the invitation code received into TestFlight
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- Download Linphone from TestFlight
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- Download Linphone from TestFlight
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- And voilà ! TestFlight will send you a notification every time a new beta test is available.
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- And voilà ! TestFlight will send you a notification every time a new beta test is available.
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Send a crash report :
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Send a crash report :
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- It is done automatically by TestFlight
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- It is done automatically by TestFlight
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Report a bug :
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Report a bug :
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- Open Linphone
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- Open Linphone
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- Go to Settings —> Advanced —> Send logs
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- Go to Settings —> Advanced —> Send logs
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@ -68,7 +68,10 @@ Linphone for iPhone depends on liblinphone SDK. This SDK is generated from makef
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## Incorporating our SDK in your project
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## Incorporating our SDK in your project
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After the SDK has been built, add all the `.framework` files located in `liblinphone-sdk/apple-darwin/Frameworks` to your XCode project Embedded Frameworks.
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After the SDK has been built, add all the `.framework` files located in `liblinphone-sdk/apple-darwin/Frameworks` to your XCode project Embedded Frameworks and linked binaries.
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Make sure that your project FRAMEWORK_SEARCH_PATHS contains "$(PROJECT_DIR)/liblinphone-sdk/apple-darwin/Frameworks"
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Make sure that your project HEADER_SEARCH_PATHS contains "$(SRCROOT)/liblinphone-sdk/apple-darwin/include"
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Make sure that your project LD_RUNPATH_SEARCH_PATHS contains "$(inherited) @executable_path/Frameworks";
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Add a Run Script step to your build steps, put it after your step to embed frameworks, set it to use our `deploy.sh` script located in `liblinphone-sdk/apple-darwin/Tools`.
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Add a Run Script step to your build steps, put it after your step to embed frameworks, set it to use our `deploy.sh` script located in `liblinphone-sdk/apple-darwin/Tools`.
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## Licensing: GPL third parties versus non GPL third parties
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## Licensing: GPL third parties versus non GPL third parties
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