/* * content-disposition.cpp * Copyright (C) 2010-2018 Belledonne Communications SARL * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "linphone/utils/utils.h" #include "content-disposition.h" #include "object/clonable-object-p.h" // ============================================================================= using namespace std; LINPHONE_BEGIN_NAMESPACE // ----------------------------------------------------------------------------- class ContentDispositionPrivate : public ClonableObjectPrivate { public: string disposition; }; // ----------------------------------------------------------------------------- const ContentDisposition ContentDisposition::RecipientList("recipient-list"); // ----------------------------------------------------------------------------- ContentDisposition::ContentDisposition (const string &disposition) : ClonableObject(*new ContentDispositionPrivate) { L_D(); d->disposition = disposition; } ContentDisposition::ContentDisposition (const ContentDisposition &other) : ContentDisposition(other.getPrivate()->disposition) {} ContentDisposition &ContentDisposition::operator= (const ContentDisposition &other) { L_D(); if (this != &other) { d->disposition = other.getPrivate()->disposition; } return *this; } bool ContentDisposition::operator== (const ContentDisposition &other) const { L_D(); return d->disposition == other.getPrivate()->disposition; } bool ContentDisposition::operator!= (const ContentDisposition &other) const { return !(*this == other); } bool ContentDisposition::isEmpty () const { L_D(); return d->disposition.empty(); } bool ContentDisposition::isValid () const { L_D(); return !d->disposition.empty(); } string ContentDisposition::asString () const { L_D(); if (isValid()) return d->disposition; return ""; } LINPHONE_END_NAMESPACE