/* UIHangUpButton.m * * Copyright (C) 2011 Belledonne Comunications, Grenoble, France * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import "UIHangUpButton.h" #import "LinphoneManager.h" @implementation UIHangUpButton -(void) touchUp:(id) sender { LinphoneCore* lc = [LinphoneManager getLc]; if (!lc) return; LinphoneCall* call = linphone_core_get_current_call([LinphoneManager getLc]); if (call) linphone_core_terminate_call(lc,call); else if (linphone_core_is_in_conference(lc)) { linphone_core_terminate_conference(lc); } else { const MSList* calls = linphone_core_get_calls(lc); if (ms_list_size(calls) == 1 && !linphone_call_params_local_conference_mode(linphone_call_get_current_params((LinphoneCall*)(calls->data)))) { //Only one call in the list, hangin up! linphone_core_terminate_call(lc,(LinphoneCall*)(calls->data)); } else { ms_message("Cannot make a decision on which call to terminate"); } } } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self addTarget:self action:@selector(touchUp:) forControlEvents:UIControlEventTouchUpInside]; } return self; } - (id)initWithCoder:(NSCoder *)decoder { self = [super initWithCoder:decoder]; if (self) { [self addTarget:self action:@selector(touchUp:) forControlEvents:UIControlEventTouchUpInside]; } return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end