LINPHONE ON IPHONE ****************************************** Linphone for iPhone depends on liblinphone sdk. To build this sdk, you must install both xcode with iPhone OS SDK and MacPorts (www.macports.org) with the following ports: -automake -autoconf -libtool -intltool -wget -pkgconfig -cmake (for ZRTP support) Link macport libtoolize to glibtoolize (sudo ln -s /opt/local/bin/glibtoolize /opt/local/bin/libtoolize) You may update variable SDK_VERSION from file submodules/build/iphone-config.site according to your iPhone SDK version. Current is 4.0 To generate the liblinphone dual arch sdk, once the above commands have been executed: cd submodules/build make all In case you upgrade your IOS SDK, you may force configure by using make targets and Libraries are available from liblinphone-sdk/ AMR plugin liblinphone-sdk contains Linphone ARM plugin. As AMR may require to pay for patents, it is not enabled unless Linphone for iphone is compiled with gcc flag HAVE_AMR. SILK plugin liblinphone-sdk contains Linphone SILK plugin. As Skype requires that you accept its license, the plugin is not compiled and enabled unless: - you compile the SDK with enable_silk=yes flag (make); - you compile the UI with HAVE_SILK preprocessor macro (xcode). - you compile add libmssilk.so to the list a library (xcode). ZRTP liblinphone-sdk depends on the GNU LIBZRTPCPP extension for ZRTP support. As the license of this library is GPLv3+ it is not enabled unless the enable_zrtp=yes option is passed to the make command. Note that activiting ZRTP makes the license of the whole application GPLv3+.