linphone-iphone/tools/test_lsd.c
2017-02-07 21:11:05 +01:00

104 lines
3.4 KiB
C

/*
linphone
Copyright (C) 2010 Simon MORLAT (simon.morlat@linphone.org)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* Linphone Sound Daemon: is a lightweight utility to play sounds to speaker during a conversation.
This is useful for embedded platforms, where sound apis are not performant enough to allow
simultaneous sound access.
This file is a test program that plays several sound files and places a call simultatenously.
*/
#include "linphone/core.h"
#include "linphone/core_utils.h"
static void play_finished(LsdPlayer *p) {
const char *filename = (const char *)lsd_player_get_user_pointer(p);
ms_message("Playing of %s is finished.", filename);
if (!lsd_player_loop_enabled(p)) {
linphone_sound_daemon_release_player(lsd_player_get_daemon(p), p);
}
}
static void wait_a_bit(LinphoneCore *lc, int seconds) {
time_t orig = ms_time(NULL);
while (ms_time(NULL) - orig < seconds) {
/* we need to call iterate to receive notifications */
linphone_core_iterate(lc);
ms_usleep(50000);
}
}
int main(int argc, char *argv[]) {
LinphoneCore *lc;
LinphoneCoreVTable vtable = {0};
LinphoneSoundDaemon *lsd;
LsdPlayer *p;
linphone_core_enable_logs(stdout);
lc = linphone_core_new(&vtable, NULL, NULL, NULL);
lsd = linphone_sound_daemon_new(linphone_core_get_ms_factory(lc), NULL, 44100, 1);
linphone_core_use_sound_daemon(lc, lsd);
/* start a play */
p = linphone_sound_daemon_get_player(lsd);
lsd_player_set_callback(p, play_finished);
lsd_player_set_user_pointer(p, "share/hello8000.wav");
lsd_player_play(p, "share/hello8000.wav");
wait_a_bit(lc, 2);
/*start another one */
p = linphone_sound_daemon_get_player(lsd);
lsd_player_set_callback(p, play_finished);
lsd_player_set_user_pointer(p, "share/hello16000.wav");
lsd_player_enable_loop(p, TRUE);
lsd_player_play(p, "share/hello16000.wav");
/* after a few seconds decrease the volume */
wait_a_bit(lc, 3);
lsd_player_set_gain(p, 0.3);
wait_a_bit(lc, 5);
/*now play some stereo music*/
p = linphone_sound_daemon_get_player(lsd);
lsd_player_set_callback(p, play_finished);
lsd_player_set_user_pointer(p, "share/rings/rock.wav");
lsd_player_play(p, "share/rings/rock.wav");
wait_a_bit(lc, 2);
/*now play some stereo music at 22khz in order to test
stereo resampling */
p = linphone_sound_daemon_get_player(lsd);
lsd_player_set_callback(p, play_finished);
lsd_player_set_user_pointer(p, "share/rings/bigben.wav");
lsd_player_play(p, "share/rings/bigben.wav");
wait_a_bit(lc, 6);
/* now place an outgoing call if sip address argument is given */
if (argc > 1) {
linphone_core_invite(lc, argv[1]);
wait_a_bit(lc, 10);
linphone_core_terminate_call(lc, NULL);
}
linphone_core_use_sound_daemon(lc, NULL);
linphone_sound_daemon_destroy(lsd);
linphone_core_destroy(lc);
return 0;
}