linphone-iphone/build/wp8/zlib/zlib.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
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<PropertyGroup Label="Globals">
<ProjectGuid>{7afac3bb-d97b-4578-b9fe-5e1d2b94ea2f}</ProjectGuid>
<RootNamespace>zlib</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\$(TargetName)\</IntDir>
</PropertyGroup>
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
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<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\..\..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;_WINDLL;_USRDLL;_CRT_SECURE_NO_WARNINGS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<AdditionalDependencies>Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>$(ProjectDir)..\..\..\..\zlib\win32\zlib.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Windows">
<IsWinMDFile>true</IsWinMDFile>
</Reference>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\zlib\crc32.h" />
<ClInclude Include="..\..\..\..\zlib\deflate.h" />
<ClInclude Include="..\..\..\..\zlib\gzguts.h" />
<ClInclude Include="..\..\..\..\zlib\inffast.h" />
<ClInclude Include="..\..\..\..\zlib\inffixed.h" />
<ClInclude Include="..\..\..\..\zlib\inflate.h" />
<ClInclude Include="..\..\..\..\zlib\inftrees.h" />
<ClInclude Include="..\..\..\..\zlib\trees.h" />
<ClInclude Include="..\..\..\..\zlib\zlib.h" />
<ClInclude Include="..\..\..\..\zlib\zutil.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\zlib\adler32.c" />
<ClCompile Include="..\..\..\..\zlib\compress.c" />
<ClCompile Include="..\..\..\..\zlib\crc32.c" />
<ClCompile Include="..\..\..\..\zlib\deflate.c" />
<ClCompile Include="..\..\..\..\zlib\gzclose.c" />
<ClCompile Include="..\..\..\..\zlib\gzlib.c" />
<ClCompile Include="..\..\..\..\zlib\gzread.c" />
<ClCompile Include="..\..\..\..\zlib\gzwrite.c" />
<ClCompile Include="..\..\..\..\zlib\infback.c" />
<ClCompile Include="..\..\..\..\zlib\inffast.c" />
<ClCompile Include="..\..\..\..\zlib\inflate.c" />
<ClCompile Include="..\..\..\..\zlib\inftrees.c" />
<ClCompile Include="..\..\..\..\zlib\trees.c" />
<ClCompile Include="..\..\..\..\zlib\uncompr.c" />
<ClCompile Include="..\..\..\..\zlib\zutil.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\..\zlib\win32\zlib1.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
</Project>