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git-svn-id: svn+ssh://svn.savannah.nongnu.org/linphone/trunk@1 3f6dc0c8-ddfe-455d-9043-3cd528dc4637
144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
/*
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* affine.c -- Affine Transforms for 2d objects
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* Copyright (C) 2002 Charles Yates <charles.yates@pandora.be>
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* Portions Copyright (C) 2003 Dan Dennedy <dan@dennedy.org>
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* ported from C++ to C
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* wrote affine_scale()
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "affine.h"
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static inline void Multiply( affine_transform_t *this, affine_transform_t *that )
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{
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double output[2][2];
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register int i, j;
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for ( i = 0; i < 2; i ++ )
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for ( j = 0; j < 2; j ++ )
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output[ i ][ j ] = this->matrix[ i ][ 0 ] * that->matrix[ j ][ 0 ] +
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this->matrix[ i ][ 1 ] * that->matrix[ j ][ 1 ];
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this->matrix[ 0 ][ 0 ] = output[ 0 ][ 0 ];
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this->matrix[ 0 ][ 1 ] = output[ 0 ][ 1 ];
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this->matrix[ 1 ][ 0 ] = output[ 1 ][ 0 ];
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this->matrix[ 1 ][ 1 ] = output[ 1 ][ 1 ];
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}
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void affine_transform_init( affine_transform_t *this )
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{
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this->matrix[ 0 ][ 0 ] = 1;
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this->matrix[ 0 ][ 1 ] = 0;
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this->matrix[ 1 ][ 0 ] = 0;
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this->matrix[ 1 ][ 1 ] = 1;
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}
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// Rotate by a given angle
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void affine_transform_rotate( affine_transform_t *this, double angle )
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{
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affine_transform_t affine;
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affine.matrix[ 0 ][ 0 ] = cos( angle * M_PI / 180 );
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affine.matrix[ 0 ][ 1 ] = 0 - sin( angle * M_PI / 180 );
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affine.matrix[ 1 ][ 0 ] = sin( angle * M_PI / 180 );
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affine.matrix[ 1 ][ 1 ] = cos( angle * M_PI / 180 );
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Multiply( this, &affine );
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}
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// Shear by a given value
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void affine_transform_shear( affine_transform_t *this, double shear )
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{
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affine_transform_t affine;
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affine.matrix[ 0 ][ 0 ] = 1;
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affine.matrix[ 0 ][ 1 ] = shear;
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affine.matrix[ 1 ][ 0 ] = 0;
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affine.matrix[ 1 ][ 1 ] = 1;
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Multiply( this, &affine );
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}
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void affine_transform_scale( affine_transform_t *this, double sx, double sy )
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{
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affine_transform_t affine;
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affine.matrix[ 0 ][ 0 ] = sx;
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affine.matrix[ 0 ][ 1 ] = 0;
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affine.matrix[ 1 ][ 0 ] = 0;
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affine.matrix[ 1 ][ 1 ] = sy;
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Multiply( this, &affine );
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}
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// Obtain the mapped x coordinate of the input
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double affine_transform_mapx( affine_transform_t *this, int x, int y )
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{
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return this->matrix[0][0] * x + this->matrix[0][1] * y;
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}
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// Obtain the mapped y coordinate of the input
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double affine_transform_mapy( affine_transform_t *this, int x, int y )
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{
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return this->matrix[1][0] * x + this->matrix[1][1] * y;
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}
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#define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
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void affine_scale( const unsigned char *src, unsigned char *dest, int src_width, int src_height, int dest_width, int dest_height, int bpp )
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{
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affine_transform_t affine;
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double scale_x = (double) dest_width / (double) src_width;
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double scale_y = (double) dest_height / (double) src_height;
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register unsigned char *d = dest;
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register const unsigned char *s = src;
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register int i, j, k, x, y;
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affine_transform_init( &affine );
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if ( scale_x <= 1.0 && scale_y <= 1.0 )
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{
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affine_transform_scale( &affine, scale_x, scale_y );
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for( j = 0; j < src_height; j++ )
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for( i = 0; i < src_width; i++ )
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{
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x = (int) ( affine_transform_mapx( &affine, i - src_width/2, j - src_height/2 ) );
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y = (int) ( affine_transform_mapy( &affine, i - src_width/2, j - src_height/2 ) );
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x += dest_width/2;
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x = CLAMP( x, 0, dest_width);
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y += dest_height/2;
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y = CLAMP( y, 0, dest_height);
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s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
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d = dest + y*dest_width*bpp + x*bpp;
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for ( k = 0; k < bpp; k++ )
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*d++ = *s++;
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}
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}
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else if ( scale_x > 1.0 && scale_y > 1.0 )
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{
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affine_transform_scale( &affine, 1.0/scale_x, 1.0/scale_y );
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for( y = 0; y < dest_height; y++ )
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for( x = 0; x < dest_width; x++ )
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{
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i = (int) ( affine_transform_mapx( &affine, x - dest_width/2, y - dest_height/2 ) );
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j = (int) ( affine_transform_mapy( &affine, x - dest_width/2, y - dest_height/2 ) );
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i += src_width/2;
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i = CLAMP( i, 0, dest_width);
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j += src_height/2;
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j = CLAMP( j, 0, dest_height);
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s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1);
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d = dest + y*dest_width*bpp + x*bpp;
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for ( k = 0; k < bpp; k++ )
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*d++ = *s++;
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}
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}
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}
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