linphone-iphone/Classes/LinphoneUI/UIRoundedImageView.m

82 lines
2.3 KiB
Objective-C

//
// UIRoundedImageView.m
// linphone
//
// Created by guillaume on 13/05/2014.
//
//
#import "UIRoundedImageView.h"
#import <QuartzCore/QuartzCore.h>
#import "Utils.h"
@implementation UIRoundedImageView {
UIView *borderView;
}
INIT_WITH_COMMON_CF {
borderView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
borderView.layer.borderWidth = 10;
borderView.layer.borderColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"color_A.png"]].CGColor;
borderView.hidden = YES;
[self addSubview:borderView];
[self setBordered:NO];
[self setRoundRadius];
[NSNotificationCenter.defaultCenter addObserver:self
selector:@selector(orientationDidChange:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
return self;
}
- (void)dealloc {
[NSNotificationCenter.defaultCenter removeObserver:self];
}
- (void)orientationDidChange:(NSNotification *)k {
[self setRoundRadius];
[self layoutSubviews];
}
- (void)setImage:(UIImage *)image {
[self setImage:image bordered:NO withRoundedRadius:TRUE];
}
- (void)setImage:(UIImage *)image bordered:(BOOL)bordered withRoundedRadius:(BOOL)rounded {
// We have to scale image to layers limits so that when we round image, we have a proper circle
[super setImage:[image squareCrop]];
[self setBordered:bordered];
[self setRoundRadius];
}
- (void)setBordered:(BOOL)bordered {
// bugged on rotation yet
borderView.hidden = TRUE; //! bordered;
}
- (CGRect)computeBox {
CGFloat min = MIN(self.frame.size.width, self.frame.size.height);
CGRect box = CGRectMake((self.frame.size.width - min) / 2, (self.frame.size.height - min) / 2, min, min);
return box;
}
- (void)setRoundRadius {
CGRect box = [self computeBox];
borderView.frame = box;
borderView.layer.cornerRadius = borderView.frame.size.height / 2;
CGPathRef path = CGPathCreateWithEllipseInRect(box, NULL);
UIBezierPath *maskPath = [UIBezierPath bezierPathWithCGPath:path];
CGPathRelease(path);
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.layer.mask = maskLayer;
}
- (void)layoutSubviews {
[super layoutSubviews];
borderView.frame = [self computeBox];
borderView.layer.cornerRadius = borderView.frame.size.height / 2;
}
@end