mirror of
https://gitlab.linphone.org/BC/public/linphone-iphone.git
synced 2026-01-19 12:08:11 +00:00
66 lines
2.3 KiB
Swift
66 lines
2.3 KiB
Swift
/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of linphone-iphone
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import UIKit
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class CircularProgressBarView: UIView {
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private var circleLayer = CAShapeLayer()
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private var progressLayer = CAShapeLayer()
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private var startPoint = CGFloat(-Double.pi / 2)
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private var endPoint = CGFloat(3 * Double.pi / 2)
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override init(frame: CGRect) {
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super.init(frame: frame)
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createCircularPath()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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}
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func createCircularPath() {
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let circularPath = UIBezierPath(arcCenter: CGPoint(x: 69, y: 69), radius: 20, startAngle: startPoint, endAngle: endPoint, clockwise: true)
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circleLayer.path = circularPath.cgPath
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circleLayer.fillColor = UIColor.clear.cgColor
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circleLayer.lineCap = .round
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circleLayer.lineWidth = 10.0
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circleLayer.strokeEnd = 1.0
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circleLayer.strokeColor = VoipTheme.backgroundWhiteBlack.get().cgColor
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layer.addSublayer(circleLayer)
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progressLayer.path = circularPath.cgPath
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progressLayer.fillColor = VoipTheme.backgroundWhiteBlack.get().cgColor
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progressLayer.lineCap = .round
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progressLayer.lineWidth = 5.0
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progressLayer.strokeEnd = 0
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progressLayer.strokeColor = VoipTheme.primary_color.cgColor
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layer.addSublayer(progressLayer)
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}
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func progressAnimation(fromValue: Float, toValue: Float) {
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let circularProgressAnimation = CABasicAnimation(keyPath: "strokeEnd")
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circularProgressAnimation.duration = 0
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circularProgressAnimation.fromValue = fromValue
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circularProgressAnimation.toValue = toValue
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circularProgressAnimation.fillMode = .forwards
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circularProgressAnimation.isRemovedOnCompletion = false
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progressLayer.add(circularProgressAnimation, forKey: "progressAnim")
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}
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}
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