linphone-iphone/share/C/manual.lyx
2010-01-20 15:44:30 +01:00

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\begin_document
\begin_header
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\language english
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\quotes_language french
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\begin_body
\begin_layout Title
Linphone's User Manual
\end_layout
\begin_layout Date
July, 24th 2004
\end_layout
\begin_layout Section
Introduction
\end_layout
\begin_layout Standard
Linphone is a simple web-phone.
It allows you to make two party-calls using an IP network like the internet.
What you need to run Linphone is :
\end_layout
\begin_layout Itemize
a computer running the GNU/Linux operating system
\end_layout
\begin_layout Itemize
gtk+>=2.4, in order to use the graphical interface (highly recommended!).
The console-only application (linphonec) does not need gtk but libreadline.
\end_layout
\begin_layout Itemize
a sound card correctly configured to use the ALSA linux sound system
\end_layout
\begin_layout Itemize
headphones or speakers
\end_layout
\begin_layout Itemize
a microphone
\end_layout
\begin_layout Itemize
a connection to a network (the Internet for example), using a modem, an
ethernet card, a Wifi adapter or anything else
\end_layout
\begin_layout Standard
Since linphone needs to use the computer's sound system, before running
linphone, please make sure that no other application is using the audio
device.
\end_layout
\begin_layout Standard
Linphone is free, it is released under
\emph on
GNU Public License
\emph default
.
\end_layout
\begin_layout Standard
\emph on
WARNING: This software is provided with NO WARRANTY see file COPYING for
details.
This means you SHOULD NOT use linphone for confidential conversations:
there is NO encryption, so it is easy for any bad-intentioned person to
monitor the audio streams, and thus your conversation.
Note also that it is not recommended to run Linphone as root.
\end_layout
\begin_layout Section
Running linphone
\end_layout
\begin_layout Standard
Linphone can be run in three different ways:
\end_layout
\begin_layout Itemize
as a normal application: in the gnome menu, linphone should appear in the
network sub-menu.
If you are not running gnome, you can execute linphone directly by typing
linphone in a terminal, for example.
Please note, that when linphone is not running, you cannot receive calls.
\end_layout
\begin_layout Itemize
as a gnome applet: add the linphone applet by right-clicking on the gnome
panel, linphone appears in the network menu.
When linphone is running silently as a gnome panel, it is able to receive
calls even if its window is not shown.
If you want the main linphone window to appear, click on the applet.
When somebody calls you, the main window is shown and you will hear the
ring normally.
\end_layout
\begin_layout Section
Making a call
\end_layout
\begin_layout Subsection
Basic principles
\end_layout
\begin_layout Standard
Linphone uses the Session Initiation Protocol (SIP) to establish a connection
with a remote host.
In this protocol each caller or callee is identified by a SIP url: sip:user_nam
e@host_name.
A SIP url's syntax like an email address, with a
\begin_inset Quotes sld
\end_inset
sip:
\begin_inset Quotes sld
\end_inset
prefix.
\end_layout
\begin_layout Standard
User_name is probably your login account on a Unix machine, and host_name
is the machines fully qualified domain name (FQDN) or IP address.
\end_layout
\begin_layout Standard
Note that SIP is a new telecommunication protocol designed to be simple,
and it is not compatible with H323 at all.
\end_layout
\begin_layout Subsection
When IP address are not static, or not routable.
\end_layout
\begin_layout Standard
For that purpose, you can register to a SIP provider or SIP proxy.
There exist several SIP proxies on the net, and some of them are free.
See, for example, http://iptel.org.
You'll have to get an account on the proxy and then tell linphone to use
it.
In this case, the user_name will assigned to you by the VoIP provider,
when you register, and host_name is the provider's host name (usually something
like sip.example.com).
\end_layout
\begin_layout Subsection
Test trial: If you have no friends to call at the moment (because it is
too late for example), but would like to know if linphone is really working.
\end_layout
\begin_layout Standard
\begin_inset LatexCommand \label{sipomatic}
\end_inset
Since version 0.3.0, linphone comes with a test program called '
\emph on
sipomatic
\emph default
'.
Sipomatic can answer automatically calls from linphone.
To do this:
\end_layout
\begin_layout Itemize
run sipomatic from a terminal.
Sipomatic does not have a graphical interface, but you don't have to interact
with it, so it doesn't need one.
\end_layout
\begin_layout Itemize
Then type the following SIP url in the main window of linphone: sip:robot@127.0.0.1
:5064 .
127.0.0.1 is the local address for your computer, and robot is the name to
use for calling sipomatic.
5064 is the port that sipomatic is listening to.
Normally you should always use 5060 (i.e the default port when no port is
specified) to call somebody, but sipomatic is the exception: it runs on
port 5064.
The reason for this is that linphone itself already runs on 5060, and you
cannot have two applications running on the same port, at the same time
and on the same machine.
\end_layout
\begin_layout Itemize
Then press the call button.
After one second, sipomatic should answer to your call and you should hear
a short announcement.
\end_layout
\begin_layout Section
\begin_inset LatexCommand \label{params}
\end_inset
Call parameters
\end_layout
\begin_layout Subsection
\begin_inset LatexCommand \label{paramnetwork}
\end_inset
Network
\end_layout
\begin_layout Standard
Linphone allows you to set your firewall address (see section 7) or a stun
server address that might help linphone calling and receiving calls.
\end_layout
\begin_layout Standard
Linphone supports ipv6: you can enable it by toggling the
\begin_inset Quotes fld
\end_inset
Enable ipv6
\begin_inset Quotes frd
\end_inset
checkbox.
However it can support Ipv6 and Ipv4 together.
\end_layout
\begin_layout Subsection
\begin_inset LatexCommand \label{paramrtp}
\end_inset
RTP
\end_layout
\begin_layout Standard
RTP (Real Time Protocol) is a protocol used to send media streams over networks.
\end_layout
\begin_layout Itemize
RTP port: linphone uses default port 7078 to send and receive audio streams.
If you think port 7078 is used by another application, change it as you
wish.
\end_layout
\begin_layout Itemize
Jitter compensation: This number represents the number of audio packets
linphone is waiting for before starting to play them.
If sometimes some audio packets are late, they have a greater chance to
be played.
Increase this parameter, if the other person's voice sounds 'chopped',
in order to improve the quality of the transmission.
This will however increase the delay (you will hear the remote user's talk
with a few seconds delay).
If, on the other hand, you are using a fast network, and you have good
audio drivers, you can set this parameters down to three packets, and you
will have a very small delay.
\end_layout
\begin_layout Subsection
\begin_inset LatexCommand \label{paramsip}
\end_inset
SIP
\end_layout
\begin_layout Standard
SIP (Session Initiation Protocol) is a protocol to establish and destroy
media sessions over a network.
In simple words, it's responsible for controlling calls.
It rings the remote user, initiates the call and terminates it when one
of the two parties hangs up.
\end_layout
\begin_layout Itemize
SIP port: linphone uses default port 5060 to send and receive SIP packets.
It is highly recommended by SIP's RFC to use port 5060.
So, please don't change this unless you really know what you are doing.
\end_layout
\begin_layout Itemize
Use registrar: toggle this button if you need the services of a remote SIP
server.
See section
\begin_inset Quotes eld
\end_inset
Registering on a remote server
\begin_inset Quotes erd
\end_inset
for details about this.
\end_layout
\begin_layout Subsection
\begin_inset LatexCommand \label{paramcodec}
\end_inset
Codecs
\end_layout
\begin_layout Standard
Codecs are algorithms especially designed to compress voice data.
For example, digitized voice in 16bit / 8000 Hz represents a data flow
of 128 kbits/second.
Using the GSM codec, this flow is reduced to 13 kbits/second, without significa
nt loss of quality.
Currently the best bitrate/quality compromise is achieved by using the
speex codec.
\end_layout
\begin_layout Itemize
Codec choice: linphone can use several codecs.
Use buttons at the bottom of the codec list to put them in order of preference.
Note, that according to your network connection type, some codecs are not
usable.
They appear in red and they are not selectable.
You can decide to use or not a usable codec (in blue) by changing its status
with the enable/disable buttons at the bottom of the list.
\end_layout
\begin_layout Itemize
Connection type: select how you are connected to the network you want to
use (in most cases that will be the internet).
This helps linphone configure itself according to the bandwidth of your
connection type.
For example some some high-bitrate codecs will be automatically disabled,
if you select connection with a 56k modem.
\end_layout
\begin_layout Subsection
\begin_inset LatexCommand \label{paramaudio}
\end_inset
Audio parameters
\end_layout
\begin_layout Standard
In this section you will find parameters related to your sound equipment.
\end_layout
\begin_layout Itemize
Sound card choice: if you have several sound cards on your PC, you can select
the one to be used by linphone.
\end_layout
\begin_layout Itemize
Source choice: in this combo box you can choose the recording source for
your voice.
In most cases it will be the microphone (mic).
\end_layout
\begin_layout Section
Address book
\end_layout
\begin_layout Standard
The address book lets you store and recall names and sip addresses of people.
\end_layout
\begin_layout Standard
When adding a new contact, a little contact box is displayed, where you
can fill in information about the person, mainly of course his SIP address.
Additionally you can toggle the
\begin_inset Quotes fld
\end_inset
send subscription
\begin_inset Quotes frd
\end_inset
button if you want the person to keep you informed of his online status
(ready, busy, gone...).
You can also choose to reject subscription from this person, meaning that
he will not be informed of your online status.
\end_layout
\begin_layout Section
Using SIP proxies and registrar.
\end_layout
\begin_layout Standard
Registering with a SIP server can be useful in two main cases:
\end_layout
\begin_layout Itemize
Your machine does not have a public domain name, which prevents other users
to call you as they can't guess your IP address.
In this case, you can register with a proxy or redirect SIP server to get
a public SIP address.
For example, you are <sip:bob@no-host-name> and let's suppose that there
exists a redirect or proxy SIP server at <sip:myserver.org>.
By registering as 'bob' with <sip:myserver.org>, your friends will be able
to call you at the address <sip:bob@myserver.org> .
Of course, the user_name assigned to you by the SIP server may be different
from your login name on the local machine.
It can even be a number resembling a regular (PSTN) phone number, eg.
5002000307.
The proxy or redirect server myserver.org will forward or redirect the calls
from your friends to your exact location.
\end_layout
\begin_layout Standard
With linphone>=1.0.0 you can choose to use several proxies simultaneously.
Go to the property box, section sip, and click on add proxy.
You'll be prompted for a proxy address, route and your identity (also known
as address of record).
This information should be given to you by the SIP provider you registered
with.
Route can be omitted (ie.
is optional), so leave it empty in case you don't know what to put there.
The identity is the SIP address you are known by the proxy.
Other users on the network are supposed to always be able to find you at
this SIP address.
\end_layout
\begin_layout Section
Behind a firewall
\end_layout
\begin_layout Standard
In some cases the configuration of your network is such that linphone (or
any other SIP phone program) cannot tell with certainty, how other computers
on the network can talk to your computer.
This is usually the case, when your machine is behind a firewall/router
that uses the Network Address Translation (NAT) protocol (RFC 1631).
In order to find out linphone can use the services of a "Simple Traversal
of User datagram through Network address translators" (STUN) server (RFC
3489).
If you are behind a NAT firewall/router put the name of your STUN server
in the respective field.
This information is usually provided to you by your SIP proxy/server and
most times, assuming that your SIP server is 'sip.example.com', it looks
like 'stun.example.com'.
You may also have to specify the port your STUN server listens to (default
3478).
\end_layout
\begin_layout Section
Problems
\end_layout
\begin_layout Subsection
Connection problems
\end_layout
\begin_layout Standard
Firewalls are the main cause of problems in call routing.
Check that udp ports are opened and masqueraded, and subscribe to a SIP
proxy outside: most proxies are able to handle firewalls issues themselves.
If not possible read section 7 (Behind a firewall).
\end_layout
\begin_layout Subsection
Audio problems
\end_layout
\begin_layout Quotation
Linphone seems to connect to the remote SIP url, it rings, but when the
callee answers, nothing happens and we can't hear each other.
\end_layout
\begin_layout Itemize
Using your audio mixer program (eg.
'alsamixer', 'kmix', or 'aumix') make make sure the audio output is not
muted and that the playback (master volume, PCM) and recording (mic) controls
are set to at least their medium values.
\end_layout
\begin_layout Itemize
If the voice is sometimes interrupted, you can modify parameter RTP->jitter
compensation in the property box to greater values to avoid this.
But this will also increase the transmission delay.
\end_layout
\begin_layout Itemize
If linphone cannot open the audio device, check if the user has the right
permissions to open /dev/dsp, and close all programs able to use audio
device (xmms, kaiman...), as at this point linphone cannot share the audio
device with other applications.
\end_layout
\begin_layout Itemize
Use ALSA drivers (see
\begin_inset LatexCommand \url[http://www.alsa-project.org]{http://www.alsa-project.org}
\end_inset
).
Most distributions still use the old OSS kernel-official drivers, that
have big latency problems and are often buggy.
ALSA drivers are much better.
\end_layout
\begin_layout Section
Bugs reporting and suggestions
\end_layout
\begin_layout Standard
First go to linphone's home page at
\begin_inset LatexCommand \url[http://www.linphone.org]{http://www.linphone.org}
\end_inset
to check if you have the latest version if linphone.
\end_layout
\begin_layout Standard
If linphone crashes, send a report to the mailing list, linphone-users@nongnu.org.
If linphone does not work, but does not crash, please ensure you have read
this manual in its entirety before sending a bug report at the above address.
You can also send e-mail to the mailing list to request a specific feature,
that you think is missing from linphone.
Note that video support, and conferencing are planned features.
If someone is interested in helping with the translations of linphone to
other languages, s/he can send me a xx.po file based on the po/linphone.pot
file of the distribution.
You can also translate this user manual in other languages.
In any case, please contact me if you want more details.
\end_layout
\begin_layout Section
Authors
\end_layout
\begin_layout Standard
Simon MORLAT (simon.morlat@linphone.org) wrote:
\end_layout
\begin_layout Itemize
main library (coreapi)
\end_layout
\begin_layout Itemize
gnome interface (thanks to glade !)
\end_layout
\begin_layout Itemize
RTP library (oRTP)
\end_layout
\begin_layout Itemize
audio/video framework and wrappers (mediastreamer)
\end_layout
\begin_layout Standard
Aymeric Moizard (jack@atosc.org) wrotes the osip and eXosip stacks that is
used by linphone.
\end_layout
\begin_layout Standard
The speex codec
\begin_inset LatexCommand \url[http://www.speex.org]{http://www.speex.org}
\end_inset
is a high quality low bitrate codec by Jean Marc Valin.
\end_layout
\begin_layout Standard
The GSM library was written by : Jutta Degener and Carsten Bormann,Technische
Universitaet Berlin.
\end_layout
\begin_layout Standard
The LPC10-1.5 library was written by: Andy Fingerhut Applied Research Laboratory
<-- this line is optional if Washington University, Campus Box 1045/Bryan
509 you have limited space One Brookings Drive Saint Louis, MO 63130-4899
jaf@arl.wustl.edu http://www.arl.wustl.edu/~jaf/ See text files in gsmlib and
lpc10-1.5 directories for further information.
\end_layout
\begin_layout Standard
Icons by Pablo Marcelo Moia.
\end_layout
\begin_layout Section
Thanks
\end_layout
\begin_layout Standard
Thanks to Daemon Chaplin, for having done Glade, the gtk interface builder.
\end_layout
\begin_layout Standard
Thanks to Aymeric Moizard, for his famous oSIP library.
\end_layout
\begin_layout Standard
Thanks to Florian Winstertein, for the console interface of linphone.
\end_layout
\begin_layout Standard
Thanks to Jean Marc Valin, for his great speex codec.
\end_layout
\begin_layout Standard
Thanks to the authors of LPC10-1.5 and GSM code.
\end_layout
\begin_layout Standard
Thanks to Joel Barrios ( jbarrios@-NO-SPAM-linuxparatodos.com ) for his RPMS.
\end_layout
\begin_layout Standard
Thanks to Pablo Marcelo Moia for the great icons he has made for linphone.
\end_layout
\begin_layout Standard
\begin_inset LatexCommand \tableofcontents{}
\end_inset
\end_layout
\end_body
\end_document