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https://gitlab.linphone.org/BC/public/linphone-iphone.git
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654 lines
18 KiB
Text
654 lines
18 KiB
Text
#LyX 1.4.4 created this file. For more info see http://www.lyx.org/
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\lyxformat 245
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\begin_document
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\begin_header
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\textclass docbook
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\language english
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\inputencoding default
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\fontscheme default
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\graphics default
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\paperfontsize default
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\spacing single
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\papersize default
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\use_geometry false
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\use_amsmath 1
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\cite_engine basic
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\use_bibtopic false
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\paperorientation portrait
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\secnumdepth 3
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\tocdepth 3
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\paragraph_separation indent
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\defskip medskip
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\quotes_language french
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\papercolumns 1
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\papersides 1
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\paperpagestyle default
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\tracking_changes false
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\output_changes true
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\end_header
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\begin_body
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\begin_layout Title
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Linphone's User Manual
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\end_layout
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\begin_layout Date
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July, 24th 2004
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\end_layout
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\begin_layout Section
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Introduction
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\end_layout
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\begin_layout Standard
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Linphone is a simple web-phone.
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It allows you to make two party-calls using an IP network like the internet.
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What you need to run Linphone is :
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\end_layout
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\begin_layout Itemize
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a computer running the GNU/Linux operating system
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\end_layout
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\begin_layout Itemize
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gtk+>=2.4, in order to use the graphical interface (highly recommended!).
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The console-only application (linphonec) does not need gtk but libreadline.
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\end_layout
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\begin_layout Itemize
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a sound card correctly configured to use the ALSA linux sound system
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\end_layout
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\begin_layout Itemize
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headphones or speakers
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\end_layout
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\begin_layout Itemize
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a microphone
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\end_layout
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\begin_layout Itemize
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a connection to a network (the Internet for example), using a modem, an
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ethernet card, a Wifi adapter or anything else
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\end_layout
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\begin_layout Standard
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Since linphone needs to use the computer's sound system, before running
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linphone, please make sure that no other application is using the audio
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device.
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\end_layout
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\begin_layout Standard
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Linphone is free, it is released under
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\emph on
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GNU Public License
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\emph default
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.
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\end_layout
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\begin_layout Standard
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\emph on
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WARNING: This software is provided with NO WARRANTY see file COPYING for
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details.
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This means you SHOULD NOT use linphone for confidential conversations:
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there is NO encryption, so it is easy for any bad-intentioned person to
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monitor the audio streams, and thus your conversation.
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Note also that it is not recommended to run Linphone as root.
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\end_layout
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\begin_layout Section
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Running linphone
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\end_layout
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\begin_layout Standard
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Linphone can be run in three different ways:
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\end_layout
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\begin_layout Itemize
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as a normal application: in the gnome menu, linphone should appear in the
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network sub-menu.
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If you are not running gnome, you can execute linphone directly by typing
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linphone in a terminal, for example.
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Please note, that when linphone is not running, you cannot receive calls.
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\end_layout
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\begin_layout Itemize
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as a gnome applet: add the linphone applet by right-clicking on the gnome
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panel, linphone appears in the network menu.
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When linphone is running silently as a gnome panel, it is able to receive
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calls even if its window is not shown.
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If you want the main linphone window to appear, click on the applet.
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When somebody calls you, the main window is shown and you will hear the
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ring normally.
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\end_layout
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\begin_layout Section
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Making a call
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\end_layout
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\begin_layout Subsection
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Basic principles
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\end_layout
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\begin_layout Standard
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Linphone uses the Session Initiation Protocol (SIP) to establish a connection
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with a remote host.
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In this protocol each caller or callee is identified by a SIP url: sip:user_nam
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e@host_name.
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A SIP url's syntax like an email address, with a
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\begin_inset Quotes sld
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\end_inset
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sip:
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\begin_inset Quotes sld
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\end_inset
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prefix.
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\end_layout
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\begin_layout Standard
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User_name is probably your login account on a Unix machine, and host_name
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is the machines fully qualified domain name (FQDN) or IP address.
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\end_layout
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\begin_layout Standard
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Note that SIP is a new telecommunication protocol designed to be simple,
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and it is not compatible with H323 at all.
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\end_layout
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\begin_layout Subsection
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When IP address are not static, or not routable.
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\end_layout
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\begin_layout Standard
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For that purpose, you can register to a SIP provider or SIP proxy.
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There exist several SIP proxies on the net, and some of them are free.
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See, for example, http://iptel.org.
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You'll have to get an account on the proxy and then tell linphone to use
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it.
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In this case, the user_name will assigned to you by the VoIP provider,
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when you register, and host_name is the provider's host name (usually something
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like sip.example.com).
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\end_layout
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\begin_layout Subsection
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Test trial: If you have no friends to call at the moment (because it is
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too late for example), but would like to know if linphone is really working.
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\end_layout
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\begin_layout Standard
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\begin_inset LatexCommand \label{sipomatic}
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\end_inset
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Since version 0.3.0, linphone comes with a test program called '
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\emph on
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sipomatic
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\emph default
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'.
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Sipomatic can answer automatically calls from linphone.
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To do this:
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\end_layout
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\begin_layout Itemize
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run sipomatic from a terminal.
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Sipomatic does not have a graphical interface, but you don't have to interact
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with it, so it doesn't need one.
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\end_layout
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\begin_layout Itemize
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Then type the following SIP url in the main window of linphone: sip:robot@127.0.0.1
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:5064 .
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127.0.0.1 is the local address for your computer, and robot is the name to
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use for calling sipomatic.
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5064 is the port that sipomatic is listening to.
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Normally you should always use 5060 (i.e the default port when no port is
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specified) to call somebody, but sipomatic is the exception: it runs on
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port 5064.
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The reason for this is that linphone itself already runs on 5060, and you
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cannot have two applications running on the same port, at the same time
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and on the same machine.
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\end_layout
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\begin_layout Itemize
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Then press the call button.
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After one second, sipomatic should answer to your call and you should hear
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a short announcement.
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\end_layout
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\begin_layout Section
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\begin_inset LatexCommand \label{params}
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\end_inset
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Call parameters
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\end_layout
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\begin_layout Subsection
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\begin_inset LatexCommand \label{paramnetwork}
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\end_inset
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Network
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\end_layout
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\begin_layout Standard
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Linphone allows you to set your firewall address (see section 7) or a stun
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server address that might help linphone calling and receiving calls.
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\end_layout
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\begin_layout Standard
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Linphone supports ipv6: you can enable it by toggling the
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\begin_inset Quotes fld
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\end_inset
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Enable ipv6
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\begin_inset Quotes frd
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\end_inset
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checkbox.
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However it can support Ipv6 and Ipv4 together.
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\end_layout
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\begin_layout Subsection
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\begin_inset LatexCommand \label{paramrtp}
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\end_inset
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RTP
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\end_layout
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\begin_layout Standard
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RTP (Real Time Protocol) is a protocol used to send media streams over networks.
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\end_layout
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\begin_layout Itemize
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RTP port: linphone uses default port 7078 to send and receive audio streams.
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If you think port 7078 is used by another application, change it as you
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wish.
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\end_layout
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\begin_layout Itemize
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Jitter compensation: This number represents the number of audio packets
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linphone is waiting for before starting to play them.
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If sometimes some audio packets are late, they have a greater chance to
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be played.
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Increase this parameter, if the other person's voice sounds 'chopped',
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in order to improve the quality of the transmission.
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This will however increase the delay (you will hear the remote user's talk
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with a few seconds delay).
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If, on the other hand, you are using a fast network, and you have good
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audio drivers, you can set this parameters down to three packets, and you
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will have a very small delay.
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\end_layout
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\begin_layout Subsection
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\begin_inset LatexCommand \label{paramsip}
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\end_inset
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SIP
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\end_layout
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\begin_layout Standard
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SIP (Session Initiation Protocol) is a protocol to establish and destroy
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media sessions over a network.
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In simple words, it's responsible for controlling calls.
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It rings the remote user, initiates the call and terminates it when one
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of the two parties hangs up.
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\end_layout
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\begin_layout Itemize
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SIP port: linphone uses default port 5060 to send and receive SIP packets.
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It is highly recommended by SIP's RFC to use port 5060.
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So, please don't change this unless you really know what you are doing.
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\end_layout
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\begin_layout Itemize
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Use registrar: toggle this button if you need the services of a remote SIP
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server.
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See section
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\begin_inset Quotes eld
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\end_inset
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Registering on a remote server
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\begin_inset Quotes erd
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\end_inset
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for details about this.
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\end_layout
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\begin_layout Subsection
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\begin_inset LatexCommand \label{paramcodec}
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\end_inset
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Codecs
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\end_layout
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\begin_layout Standard
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Codecs are algorithms especially designed to compress voice data.
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For example, digitized voice in 16bit / 8000 Hz represents a data flow
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of 128 kbits/second.
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Using the GSM codec, this flow is reduced to 13 kbits/second, without significa
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nt loss of quality.
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Currently the best bitrate/quality compromise is achieved by using the
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speex codec.
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\end_layout
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\begin_layout Itemize
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Codec choice: linphone can use several codecs.
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Use buttons at the bottom of the codec list to put them in order of preference.
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Note, that according to your network connection type, some codecs are not
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usable.
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They appear in red and they are not selectable.
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You can decide to use or not a usable codec (in blue) by changing its status
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with the enable/disable buttons at the bottom of the list.
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\end_layout
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\begin_layout Itemize
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Connection type: select how you are connected to the network you want to
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use (in most cases that will be the internet).
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This helps linphone configure itself according to the bandwidth of your
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connection type.
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For example some some high-bitrate codecs will be automatically disabled,
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if you select connection with a 56k modem.
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\end_layout
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\begin_layout Subsection
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\begin_inset LatexCommand \label{paramaudio}
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\end_inset
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Audio parameters
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\end_layout
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\begin_layout Standard
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In this section you will find parameters related to your sound equipment.
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\end_layout
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\begin_layout Itemize
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Sound card choice: if you have several sound cards on your PC, you can select
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the one to be used by linphone.
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\end_layout
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\begin_layout Itemize
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Source choice: in this combo box you can choose the recording source for
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your voice.
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In most cases it will be the microphone (mic).
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\end_layout
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\begin_layout Section
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Address book
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\end_layout
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\begin_layout Standard
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The address book lets you store and recall names and sip addresses of people.
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\end_layout
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\begin_layout Standard
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When adding a new contact, a little contact box is displayed, where you
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can fill in information about the person, mainly of course his SIP address.
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Additionally you can toggle the
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\begin_inset Quotes fld
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\end_inset
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send subscription
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\begin_inset Quotes frd
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\end_inset
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button if you want the person to keep you informed of his online status
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(ready, busy, gone...).
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You can also choose to reject subscription from this person, meaning that
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he will not be informed of your online status.
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\end_layout
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\begin_layout Section
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Using SIP proxies and registrar.
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\end_layout
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\begin_layout Standard
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Registering with a SIP server can be useful in two main cases:
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\end_layout
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\begin_layout Itemize
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Your machine does not have a public domain name, which prevents other users
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to call you as they can't guess your IP address.
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In this case, you can register with a proxy or redirect SIP server to get
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a public SIP address.
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For example, you are <sip:bob@no-host-name> and let's suppose that there
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exists a redirect or proxy SIP server at <sip:myserver.org>.
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By registering as 'bob' with <sip:myserver.org>, your friends will be able
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to call you at the address <sip:bob@myserver.org> .
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Of course, the user_name assigned to you by the SIP server may be different
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from your login name on the local machine.
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It can even be a number resembling a regular (PSTN) phone number, eg.
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5002000307.
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The proxy or redirect server myserver.org will forward or redirect the calls
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from your friends to your exact location.
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\end_layout
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\begin_layout Standard
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With linphone>=1.0.0 you can choose to use several proxies simultaneously.
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Go to the property box, section sip, and click on add proxy.
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You'll be prompted for a proxy address, route and your identity (also known
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as address of record).
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This information should be given to you by the SIP provider you registered
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with.
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Route can be omitted (ie.
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is optional), so leave it empty in case you don't know what to put there.
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The identity is the SIP address you are known by the proxy.
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Other users on the network are supposed to always be able to find you at
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this SIP address.
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\end_layout
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\begin_layout Section
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Behind a firewall
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\end_layout
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\begin_layout Standard
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In some cases the configuration of your network is such that linphone (or
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any other SIP phone program) cannot tell with certainty, how other computers
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on the network can talk to your computer.
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This is usually the case, when your machine is behind a firewall/router
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that uses the Network Address Translation (NAT) protocol (RFC 1631).
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In order to find out linphone can use the services of a "Simple Traversal
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of User datagram through Network address translators" (STUN) server (RFC
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3489).
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If you are behind a NAT firewall/router put the name of your STUN server
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in the respective field.
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This information is usually provided to you by your SIP proxy/server and
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most times, assuming that your SIP server is 'sip.example.com', it looks
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like 'stun.example.com'.
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You may also have to specify the port your STUN server listens to (default
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3478).
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\end_layout
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\begin_layout Section
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Problems
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\end_layout
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\begin_layout Subsection
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Connection problems
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\end_layout
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\begin_layout Standard
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Firewalls are the main cause of problems in call routing.
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Check that udp ports are opened and masqueraded, and subscribe to a SIP
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proxy outside: most proxies are able to handle firewalls issues themselves.
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If not possible read section 7 (Behind a firewall).
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\end_layout
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\begin_layout Subsection
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Audio problems
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\end_layout
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\begin_layout Quotation
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Linphone seems to connect to the remote SIP url, it rings, but when the
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callee answers, nothing happens and we can't hear each other.
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\end_layout
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\begin_layout Itemize
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Using your audio mixer program (eg.
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'alsamixer', 'kmix', or 'aumix') make make sure the audio output is not
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muted and that the playback (master volume, PCM) and recording (mic) controls
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are set to at least their medium values.
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\end_layout
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\begin_layout Itemize
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If the voice is sometimes interrupted, you can modify parameter RTP->jitter
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compensation in the property box to greater values to avoid this.
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But this will also increase the transmission delay.
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\end_layout
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\begin_layout Itemize
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If linphone cannot open the audio device, check if the user has the right
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permissions to open /dev/dsp, and close all programs able to use audio
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device (xmms, kaiman...), as at this point linphone cannot share the audio
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device with other applications.
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\end_layout
|
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|
\begin_layout Itemize
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|
Use ALSA drivers (see
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\begin_inset LatexCommand \url[http://www.alsa-project.org]{http://www.alsa-project.org}
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\end_inset
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).
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Most distributions still use the old OSS kernel-official drivers, that
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have big latency problems and are often buggy.
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ALSA drivers are much better.
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\end_layout
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\begin_layout Section
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Bugs reporting and suggestions
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\end_layout
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\begin_layout Standard
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|
First go to linphone's home page at
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\begin_inset LatexCommand \url[http://www.linphone.org]{http://www.linphone.org}
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\end_inset
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to check if you have the latest version if linphone.
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\end_layout
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\begin_layout Standard
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If linphone crashes, send a report to the mailing list, linphone-users@nongnu.org.
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If linphone does not work, but does not crash, please ensure you have read
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this manual in its entirety before sending a bug report at the above address.
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You can also send e-mail to the mailing list to request a specific feature,
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that you think is missing from linphone.
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Note that video support, and conferencing are planned features.
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If someone is interested in helping with the translations of linphone to
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other languages, s/he can send me a xx.po file based on the po/linphone.pot
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file of the distribution.
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You can also translate this user manual in other languages.
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In any case, please contact me if you want more details.
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\end_layout
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\begin_layout Section
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Authors
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\end_layout
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\begin_layout Standard
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Simon MORLAT (simon.morlat@linphone.org) wrote:
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\end_layout
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\begin_layout Itemize
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main library (coreapi)
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\end_layout
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\begin_layout Itemize
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gnome interface (thanks to glade !)
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\end_layout
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\begin_layout Itemize
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RTP library (oRTP)
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\end_layout
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\begin_layout Itemize
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audio/video framework and wrappers (mediastreamer)
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\end_layout
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\begin_layout Standard
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Aymeric Moizard (jack@atosc.org) wrotes the osip and eXosip stacks that is
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used by linphone.
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\end_layout
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\begin_layout Standard
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The speex codec
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\begin_inset LatexCommand \url[http://www.speex.org]{http://www.speex.org}
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\end_inset
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is a high quality low bitrate codec by Jean Marc Valin.
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\end_layout
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\begin_layout Standard
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The GSM library was written by : Jutta Degener and Carsten Bormann,Technische
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Universitaet Berlin.
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\end_layout
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\begin_layout Standard
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The LPC10-1.5 library was written by: Andy Fingerhut Applied Research Laboratory
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<-- this line is optional if Washington University, Campus Box 1045/Bryan
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509 you have limited space One Brookings Drive Saint Louis, MO 63130-4899
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jaf@arl.wustl.edu http://www.arl.wustl.edu/~jaf/ See text files in gsmlib and
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lpc10-1.5 directories for further information.
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\end_layout
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\begin_layout Standard
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Icons by Pablo Marcelo Moia.
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\end_layout
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\begin_layout Section
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Thanks
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\end_layout
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\begin_layout Standard
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Thanks to Daemon Chaplin, for having done Glade, the gtk interface builder.
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\end_layout
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\begin_layout Standard
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Thanks to Aymeric Moizard, for his famous oSIP library.
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\end_layout
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\begin_layout Standard
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Thanks to Florian Winstertein, for the console interface of linphone.
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\end_layout
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\begin_layout Standard
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Thanks to Jean Marc Valin, for his great speex codec.
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\end_layout
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\begin_layout Standard
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Thanks to the authors of LPC10-1.5 and GSM code.
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\end_layout
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\begin_layout Standard
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Thanks to Joel Barrios ( jbarrios@-NO-SPAM-linuxparatodos.com ) for his RPMS.
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\end_layout
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\begin_layout Standard
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Thanks to Pablo Marcelo Moia for the great icons he has made for linphone.
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\end_layout
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\begin_layout Standard
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\begin_inset LatexCommand \tableofcontents{}
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\end_inset
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\end_layout
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\end_body
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\end_document
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