linphone-iphone/Classes/LinphoneUI/UILinphone.m
Yann Diorcet 79b6fa8862 Fix Chat image loading/lag
Fix contact remove avatar
Fix orientation issue
Fix bug in fastaddressbook
Improve call cell animation
2012-09-25 16:14:45 +02:00

108 lines
3.6 KiB
Objective-C

/* UILinphone.m
*
* Copyright (C) 2012 Belledonne Comunications, Grenoble, France
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "UILinphone.h"
#import "ColorSpaceUtilities.h"
#import "Utils.h"
#import <UIKit/UIView.h>
@implementation UIColor (LightAndDark)
- (UIColor *)lumColor:(float)mult {
float hsbH, hsbS, hsbB;
float rgbaR, rgbaG, rgbaB, rgbaA;
// Get RGB
CGColorRef cgColor = [self CGColor];
CGColorSpaceRef cgColorSpace = CGColorGetColorSpace(cgColor);
if(CGColorSpaceGetModel(cgColorSpace) != kCGColorSpaceModelRGB) {
[LinphoneLogger log:LinphoneLoggerWarning format:@"Can't convert not RGB color"];
return self;
} else {
const float *colors = CGColorGetComponents(cgColor);
rgbaR = colors[0];
rgbaG = colors[1];
rgbaB = colors[2];
rgbaA = CGColorGetAlpha(cgColor);
}
RGB2HSL(rgbaR, rgbaG, rgbaB, &hsbH, &hsbS, &hsbB);
hsbB = MIN(MAX(hsbB * mult, 0.0), 1.0);
HSL2RGB(hsbH, hsbS, hsbB, &rgbaR, &rgbaG, &rgbaB);
return [UIColor colorWithRed:rgbaR green:rgbaG blue:rgbaB alpha:rgbaA];
}
- (UIColor *)adjustHue:(float)hm saturation:(float)sm brightness:(float)bm alpha:(float)am {
float hsbH, hsbS, hsbB;
float rgbaR, rgbaG, rgbaB, rgbaA;
// Get RGB
CGColorRef cgColor = [self CGColor];
CGColorSpaceRef cgColorSpace = CGColorGetColorSpace(cgColor);
if(CGColorSpaceGetModel(cgColorSpace) != kCGColorSpaceModelRGB) {
[LinphoneLogger log:LinphoneLoggerWarning format:@"Can't convert not RGB color"];
return self;
} else {
const float *colors = CGColorGetComponents(cgColor);
rgbaR = colors[0];
rgbaG = colors[1];
rgbaB = colors[2];
rgbaA = CGColorGetAlpha(cgColor);
}
RGB2HSL(rgbaR, rgbaG, rgbaB, &hsbH, &hsbS, &hsbB);
hsbH = MIN(MAX(hsbH + hm, 0.0), 1.0);
hsbS = MIN(MAX(hsbS + sm, 0.0), 1.0);
hsbB = MIN(MAX(hsbB + bm, 0.0), 1.0);
rgbaA = MIN(MAX(rgbaA + am, 0.0), 1.0);
HSL2RGB(hsbH, hsbS, hsbB, &rgbaR, &rgbaG, &rgbaB);
return [UIColor colorWithRed:rgbaR green:rgbaG blue:rgbaB alpha:rgbaA];
}
- (UIColor *)lighterColor {
return [self lumColor:1.3];
}
- (UIColor *)darkerColor {
return [self lumColor:0.75];
}
@end
@implementation UIImage (NormalizedImage)
- (void)forceDecompression {
CGImageRef imageRef = [self CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef), 8, CGImageGetWidth(imageRef) * 4, colorSpace,kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little);
CGColorSpaceRelease(colorSpace);
if (!context) { NSLog(@"Could not create context for image decompression"); return; }
CGContextDrawImage(context, (CGRect){{0.0f, 0.0f}, {CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)}}, imageRef);
CFRelease(context);
}
@end