linphone-iphone/daemon/commands/play-wav.cc
2012-12-12 15:30:53 +01:00

37 lines
1.2 KiB
C++

#include "play-wav.h"
using namespace std;
PlayWavCommand::PlayWavCommand() :
DaemonCommand("play-wav", "play-wav <filename>",
"Play an WAV audio file (needs to have enabled the linphone sound daemon (LSD).\n"
"<filename> is the WAV file to be played.") {
addExample(new DaemonCommandExample("play-wav /usr/local/share/sounds/linphone/hello8000.wav",
"Status: Ok"));
}
void playWavFinished(LsdPlayer *p) {
linphone_sound_daemon_release_player(lsd_player_get_daemon(p), p);
}
void PlayWavCommand::exec(Daemon *app, const char *args) {
LinphoneSoundDaemon *lsd = app->getLSD();
if (!lsd) {
app->sendResponse(Response("The linphone sound daemon (LSD) is not enabled.", Response::Error));
return;
}
string filename;
istringstream ist(args);
ist >> filename;
if (ist.eof() && (filename.length() == 0)) {
app->sendResponse(Response("Missing filename parameter.", Response::Error));
} else if (ist.fail()) {
app->sendResponse(Response("Incorrect filename parameter.", Response::Error));
} else {
LsdPlayer *p = linphone_sound_daemon_get_player(lsd);
lsd_player_set_callback(p, playWavFinished);
lsd_player_play(p, filename.c_str());
app->sendResponse(Response());
}
}