and add the Enterprise / Commercial licensing option.
Main changes:
- Replace GPLv3 headers with AGPLv3 headers in source files.
- Update LICENSE file to the full AGPLv3 text.
- Add ENTERPRISE.md describing the dual-licensing model:
* Community Edition: AGPLv3 (strong copyleft, including network use).
* Enterprise / Commercial Edition: proprietary license for production /
multi-user / OEM use without the obligation to disclose derivative code.
- Update README with a new "License and Commercial Use" section pointing to
ENTERPRISE.md and clarifying how companies can obtain a commercial license.
Why this change:
- AGPLv3 ensures that modified versions offered as a service or deployed
in production environments must provide corresponding source code.
- The Enterprise / Commercial edition provides organizations with an
alternative proprietary license that allows internal, large-scale, or OEM
use (bulk provisioning, policy enforcement, inventory / revocation,
custom attestation, signed builds) without AGPL disclosure obligations.
This commit formally marks the first release that is dual-licensed:
AGPLv3 for the Community Edition and a proprietary commercial license
for Enterprise customers.
Signed-off-by: Pol Henarejos <pol.henarejos@cttc.es>
77 lines
2.9 KiB
C
77 lines
2.9 KiB
C
/*
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* This file is part of the Pico Keys SDK distribution (https://github.com/polhenarejos/pico-keys-sdk).
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* Copyright (c) 2022 Pol Henarejos.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef _LED_H_
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#define _LED_H_
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#include <stdint.h>
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enum {
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LED_COLOR_OFF = 0,
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LED_COLOR_RED,
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LED_COLOR_GREEN,
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LED_COLOR_BLUE,
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LED_COLOR_YELLOW,
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LED_COLOR_MAGENTA,
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LED_COLOR_CYAN,
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LED_COLOR_WHITE
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};
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#define LED_OFF_BITS 12
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#define LED_OFF_SHIFT 0
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#define LED_OFF_MASK (((1 << LED_OFF_BITS) - 1) << LED_OFF_SHIFT)
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#define LED_ON_BITS 12
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#define LED_ON_SHIFT LED_OFF_BITS
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#define LED_ON_MASK (((1 << LED_ON_BITS) - 1) << LED_ON_SHIFT)
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#define LED_COLOR_BITS 3
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#define LED_COLOR_SHIFT (LED_ON_BITS + LED_OFF_BITS)
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#define LED_COLOR_MASK (((1 << LED_COLOR_BITS) - 1) << LED_COLOR_SHIFT)
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#define LED_BTNESS_BITS 4
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#define LED_BTNESS_SHIFT (LED_ON_BITS + LED_OFF_BITS + LED_COLOR_BITS)
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#define LED_BTNESS_MASK (((1 << LED_BTNESS_BITS) - 1 ) << LED_BTNESS_SHIFT)
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#define MAX_BTNESS ((1 << LED_BTNESS_BITS) - 1)
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#define HALF_BTNESS ((1 << (LED_BTNESS_BITS - 1)) - 1)
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// steady on
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#define LED_ON_NO_BLINK ((1000 << LED_ON_SHIFT) | (0 << LED_OFF_SHIFT))
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enum {
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MODE_NOT_MOUNTED = (MAX_BTNESS << LED_BTNESS_SHIFT) | (LED_COLOR_RED << LED_COLOR_SHIFT) | (500 << LED_ON_SHIFT) | (500 << LED_OFF_SHIFT),
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MODE_MOUNTED = (MAX_BTNESS << LED_BTNESS_SHIFT) | (LED_COLOR_GREEN << LED_COLOR_SHIFT) | (500 << LED_ON_SHIFT) | (500 << LED_OFF_SHIFT),
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MODE_SUSPENDED = (MAX_BTNESS << LED_BTNESS_SHIFT) | (LED_COLOR_BLUE << LED_COLOR_SHIFT) | (1000 << LED_ON_SHIFT) | (2000 << LED_OFF_SHIFT),
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MODE_PROCESSING = (MAX_BTNESS << LED_BTNESS_SHIFT) | (LED_COLOR_GREEN << LED_COLOR_SHIFT) | (50 << LED_ON_SHIFT) | (50 << LED_OFF_SHIFT),
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MODE_BUTTON = (MAX_BTNESS << LED_BTNESS_SHIFT) | (LED_COLOR_YELLOW << LED_COLOR_SHIFT) | (1000 << LED_ON_SHIFT) | (100 << LED_OFF_SHIFT),
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MODE_ALWAYS_ON = UINT32_MAX,
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MODE_ALWAYS_OFF = 0
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};
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extern void led_set_mode(uint32_t mode);
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extern uint32_t led_get_mode();
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extern void led_blinking_task();
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extern void led_off_all();
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extern void led_init();
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typedef struct {
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void (*init)();
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void (*set_color)(uint8_t color, uint32_t led_brightness, float progress);
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} led_driver_t;
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extern led_driver_t *led_driver;
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#endif // _LED_H_
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