forked from mirrors/linphone-iphone
make video work under iOS/simulator (except camera capture) and rework README
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2 changed files with 58 additions and 37 deletions
93
README
93
README
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LINPHONE ON IPHONE
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******************************************
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Linphone for iPhone depends on liblinphone sdk. To build this sdk, you must install both xcode with iPhone OS SDK and MacPorts (www.macports.org) with the following ports:
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-nawk
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-coreutils
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-automake
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-autoconf
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-libtool
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-intltool
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-wget
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-pkgconfig
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-cmake (for ZRTP support)
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-yasm
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-doxygen
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BUILD PREQUISITES
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*****************
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Linphone for iPhone depends on liblinphone sdk. This SDK is generated from makefiles and shell scripts.
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You must first install both xcode with iPhone OS SDK and MacPorts (www.macports.org) for these scripts to work.
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Once xccode and macports are installed, open a terminal and install the required build-time tools with:
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$ sudo port install nawk coreutils automake autoconf libtool intltool wget pkgconfig cmake yasm doxygen
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gas-preprosessor.pl (http://github.com/yuvi/gas-preprocessor/ ) to be copied into /opt/local/bin :
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$ wget --no-check-certificate https://raw.github.com/yuvi/gas-preprocessor/master/gas-preprocessor.pl
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$ sudo mv gas-preprocessor.pl /opt/local/bin/.
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Install gas-preprosessor.pl (http://github.com/yuvi/gas-preprocessor/ ) to be copied into /opt/local/bin :
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Link macport libtoolize to glibtoolize (sudo ln -s /opt/local/bin/glibtoolize /opt/local/bin/libtoolize)
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Link host's strings to simulator SDK (ln -s /usr/bin/strings /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/strings)
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$ wget --no-check-certificate https://raw.github.com/yuvi/gas-preprocessor/master/gas-preprocessor.pl
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$ sudo mv gas-preprocessor.pl /opt/local/bin/.
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$ sudo chmod +x /opt/local/bin/gas-preprocessor.pl
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Link macport libtoolize to glibtoolize
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$ sudo ln -s /opt/local/bin/glibtoolize /opt/local/bin/libtoolize
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Link host's strings to simulator SDK
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$ ln -s /usr/bin/strings /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/strings
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BUILDING THE SDK
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****************
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* GPL third parties versus non GPL third parties
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***********************************************************************
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*******GPL third parties versus non GPL third parties******************
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***********************************************************************
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This sdk can be generated in 2 flavors. Firt is with GPL third parties, it means liblinphone includes GPL third parties like FFMPEG or x264.
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If you choose this flavor, your final application must comply with GPL in any case. This is the default mode.
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To generate the liblinphone multi arch sdk in GPL mode, once the above commands have been executed:
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cd submodules/build
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make all
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To generate the liblinphone multi arch sdk in GPL mode, do:
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$ cd submodules/build
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$ make all
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ALTERNATIVELY, you can force liblinphone to use only non GPL code except for liblinphone, mediastremer2, ortp, exosip, osip.
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If you choose this flavor, your final application is still subject to GPL except if you have an alternative license for liblinphone, mediastremer2, ortp, exosip, osip.
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If you choose this flavor, your final application is still subject to GPL except if you have a commercial license for liblinphone, mediastremer2, ortp, exosip, osip.
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To generate the liblinphone multi arch sdkin non GPL mode, once the above commands have been executed:
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cd submodules/build
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make all enable_gpl_third_parties=no
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To generate the liblinphone multi arch sdkin non GPL mode, do:
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$ cd submodules/build
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$ make all enable_gpl_third_parties=no
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Note: simulator build does not work with this flavor.
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The resulting sdk is in liblinphone-sdk/ directory.
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******************************************
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****Third party, subject to lincense*****
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******************************************
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The liblinphone-sdk is compiled with third parties code that are subject to license, specially: AMR, SILK and X264.
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Linphone activates/de-activates these codecs thanks to the preprocessor macros HAVE_SILK, HAVE_AMR, HAVE_X264 positioned in xcode.
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In case you upgrade your IOS SDK, you may force rebuilding everything, by doing
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$ make veryclean
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$ make all
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BUILDING THE APPLICATION
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************************
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After the SDK is built, just open the linphone xcode project with Xcode, and press "Run".
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* Note regarding third party components subject to license
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The liblinphone-sdk is compiled with third parties code that are subject to patent license, specially: AMR, SILK and X264 codecs.
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Linphone controls the embedding of these codecs thanks to the preprocessor macros HAVE_SILK, HAVE_AMR, HAVE_X264 positioned in xcode project.
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Before embeding these 3 codecs in the final application, make sure to have the right to do so.
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******************************************
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In case you upgrade your IOS SDK, you may force configure by using make targets <veryclean>
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LIMITATIONS, KNOWN BUGS
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***********************
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* Video capture does not work in simulator (not implemented by simulator ?).
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* Sound does not work well (or at all) in simulator
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Libraries are available from liblinphone-sdk/
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@ -1 +1 @@
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Subproject commit 5bf95231b51641ce095af49a864cf00fa6837750
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Subproject commit 9c9588ffe6cf8b163f797305b7d9c4e358788b9e
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