// // UIRoundedImageView.m // linphone // // Created by guillaume on 13/05/2014. // // #import "UIRoundedImageView.h" #import #import "Utils.h" @implementation UIRoundedImageView { UIView *borderView; } INIT_WITH_COMMON_CF { borderView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; borderView.layer.borderWidth = 10; borderView.layer.borderColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"color_A.png"]].CGColor; borderView.hidden = YES; [self addSubview:borderView]; [self setBordered:NO]; [self setRoundRadius]; [NSNotificationCenter.defaultCenter addObserver:self selector:@selector(orientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil]; return self; } - (void)dealloc { [NSNotificationCenter.defaultCenter removeObserver:self]; } - (void)orientationDidChange:(NSNotification *)k { [self setRoundRadius]; [self layoutSubviews]; } - (void)setImage:(UIImage *)image { [self setImage:image bordered:NO withRoundedRadius:TRUE]; } - (void)setImage:(UIImage *)image bordered:(BOOL)bordered withRoundedRadius:(BOOL)rounded { // We have to scale image to layers limits so that when we round image, we have a proper circle [super setImage:[image squareCrop]]; [self setBordered:bordered]; [self setRoundRadius]; } - (void)setBordered:(BOOL)bordered { // bugged on rotation yet borderView.hidden = TRUE; //! bordered; } - (CGRect)computeBox { CGFloat min = MIN(self.frame.size.width, self.frame.size.height); CGRect box = CGRectMake((self.frame.size.width - min) / 2, (self.frame.size.height - min) / 2, min, min); return box; } - (void)setRoundRadius { CGRect box = [self computeBox]; borderView.frame = box; borderView.layer.cornerRadius = borderView.frame.size.height / 2; CGPathRef path = CGPathCreateWithEllipseInRect(box, NULL); UIBezierPath *maskPath = [UIBezierPath bezierPathWithCGPath:path]; CGPathRelease(path); CAShapeLayer *maskLayer = [CAShapeLayer layer]; maskLayer.frame = self.bounds; maskLayer.path = maskPath.CGPath; self.layer.mask = maskLayer; } - (void)layoutSubviews { [super layoutSubviews]; borderView.frame = [self computeBox]; borderView.layer.cornerRadius = borderView.frame.size.height / 2; } @end