/* linphone Copyright (C) 2010 Simon MORLAT (simon.morlat@linphone.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Linphone Sound Daemon: is a lightweight utility to play sounds to speaker during a conversation. This is useful for embedded platforms, where sound apis are not performant enough to allow simultaneous sound access. This file is a test program that plays several sound files and places a call simultatenously. */ #include "linphonecore_utils.h" static void play_finished(LsdPlayer *p){ const char *filename=(const char *)lsd_player_get_user_pointer (p); ms_message("Playing of %s is finished.",filename); if (!lsd_player_loop_enabled (p)){ linphone_sound_daemon_release_player (lsd_player_get_daemon(p),p); } } static void wait_a_bit(LinphoneCore *lc, int seconds){ time_t orig=ms_time(NULL); while(ms_time(NULL)-orig1){ linphone_core_invite(lc,argv[1]); wait_a_bit(lc,10); linphone_core_terminate_call(lc,NULL); } linphone_core_use_sound_daemon(lc,NULL); linphone_sound_daemon_destroy(lsd); linphone_core_destroy(lc); return 0; }