linphone-ios/Classes/Utils/ColorSpaceUtilites.m

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/*
ColorConverter
you can use it to convert color from RGB space to HSL space and back.
HSL2RGB copied from GLPaint Apple sample:
http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html
RGB2HSL translated from http://www.geekymonkey.com/Programming/CSharp/RGB2HSL_HSL2RGB.htm
From: https://github.com/alessani/ColorConverter
*/
void HSL2RGB(float h, float s, float l, float *outR, float *outG, float *outB) {
float temp1, temp2;
float temp[3];
int i;
// Check for saturation. If there isn't any just return the luminance value for each, which results in gray.
if (s == 0.0) {
if (outR)
*outR = l;
if (outG)
*outG = l;
if (outB)
*outB = l;
return;
}
// Test for luminance and compute temporary values based on luminance and saturation
if (l < 0.5)
temp2 = l * (1.0 + s);
else
temp2 = l + s - l * s;
temp1 = 2.0 * l - temp2;
// Compute intermediate values based on hue
temp[0] = h + 1.0 / 3.0;
temp[1] = h;
temp[2] = h - 1.0 / 3.0;
for (i = 0; i < 3; ++i) {
// Adjust the range
if (temp[i] < 0.0)
temp[i] += 1.0;
if (temp[i] > 1.0)
temp[i] -= 1.0;
if (6.0 * temp[i] < 1.0)
temp[i] = temp1 + (temp2 - temp1) * 6.0 * temp[i];
else {
if (2.0 * temp[i] < 1.0)
temp[i] = temp2;
else {
if (3.0 * temp[i] < 2.0)
temp[i] = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - temp[i]) * 6.0;
else
temp[i] = temp1;
}
}
}
// Assign temporary values to R, G, B
if (outR)
*outR = temp[0];
if (outG)
*outG = temp[1];
if (outB)
*outB = temp[2];
}
void RGB2HSL(float r, float g, float b, float *outH, float *outS, float *outL) {
/*r = r/255.0f;
g = g/255.0f;
b = b/255.0f;*/
float h, s, l, v, m, vm, r2, g2, b2;
h = 0;
s = 0;
v = MAX(r, g);
v = MAX(v, b);
m = MIN(r, g);
m = MIN(m, b);
l = (m + v) / 2.0f;
if (l <= 0.0) {
if (outH)
*outH = h;
if (outS)
*outS = s;
if (outL)
*outL = l;
return;
}
vm = v - m;
s = vm;
if (s > 0.0f) {
s /= (l <= 0.5f) ? (v + m) : (2.0 - v - m);
} else {
if (outH)
*outH = h;
if (outS)
*outS = s;
if (outL)
*outL = l;
return;
}
r2 = (v - r) / vm;
g2 = (v - g) / vm;
b2 = (v - b) / vm;
if (r == v) {
h = (g == m ? 5.0f + b2 : 1.0f - g2);
} else if (g == v) {
h = (b == m ? 1.0f + r2 : 3.0 - b2);
} else {
h = (r == m ? 3.0f + g2 : 5.0f - r2);
}
h /= 6.0f;
if (outH)
*outH = h;
if (outS)
*outS = s;
if (outL)
*outL = l;
}