forked from mirrors/linphone-iphone
104 lines
3.4 KiB
C
104 lines
3.4 KiB
C
/*
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linphone
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Copyright (C) 2010 Simon MORLAT (simon.morlat@linphone.org)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* Linphone Sound Daemon: is a lightweight utility to play sounds to speaker during a conversation.
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This is useful for embedded platforms, where sound apis are not performant enough to allow
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simultaneous sound access.
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This file is a test program that plays several sound files and places a call simultatenously.
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*/
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#include "linphone/core.h"
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#include "linphone/core_utils.h"
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static void play_finished(LsdPlayer *p) {
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const char *filename = (const char *)lsd_player_get_user_pointer(p);
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ms_message("Playing of %s is finished.", filename);
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if (!lsd_player_loop_enabled(p)) {
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linphone_sound_daemon_release_player(lsd_player_get_daemon(p), p);
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}
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}
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static void wait_a_bit(LinphoneCore *lc, int seconds) {
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time_t orig = ms_time(NULL);
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while (ms_time(NULL) - orig < seconds) {
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/* we need to call iterate to receive notifications */
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linphone_core_iterate(lc);
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ms_usleep(50000);
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}
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}
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int main(int argc, char *argv[]) {
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LinphoneCore *lc;
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LinphoneCoreVTable vtable = {0};
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LinphoneSoundDaemon *lsd;
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LsdPlayer *p;
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linphone_core_enable_logs(stdout);
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lc = linphone_core_new(&vtable, NULL, NULL, NULL);
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lsd = linphone_sound_daemon_new(linphone_core_get_ms_factory(lc), NULL, 44100, 1);
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linphone_core_use_sound_daemon(lc, lsd);
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/* start a play */
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p = linphone_sound_daemon_get_player(lsd);
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lsd_player_set_callback(p, play_finished);
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lsd_player_set_user_pointer(p, "share/hello8000.wav");
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lsd_player_play(p, "share/hello8000.wav");
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wait_a_bit(lc, 2);
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/*start another one */
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p = linphone_sound_daemon_get_player(lsd);
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lsd_player_set_callback(p, play_finished);
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lsd_player_set_user_pointer(p, "share/hello16000.wav");
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lsd_player_enable_loop(p, TRUE);
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lsd_player_play(p, "share/hello16000.wav");
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/* after a few seconds decrease the volume */
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wait_a_bit(lc, 3);
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lsd_player_set_gain(p, 0.3);
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wait_a_bit(lc, 5);
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/*now play some stereo music*/
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p = linphone_sound_daemon_get_player(lsd);
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lsd_player_set_callback(p, play_finished);
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lsd_player_set_user_pointer(p, "share/rings/rock.wav");
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lsd_player_play(p, "share/rings/rock.wav");
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wait_a_bit(lc, 2);
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/*now play some stereo music at 22khz in order to test
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stereo resampling */
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p = linphone_sound_daemon_get_player(lsd);
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lsd_player_set_callback(p, play_finished);
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lsd_player_set_user_pointer(p, "share/rings/bigben.wav");
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lsd_player_play(p, "share/rings/bigben.wav");
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wait_a_bit(lc, 6);
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/* now place an outgoing call if sip address argument is given */
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if (argc > 1) {
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linphone_core_invite(lc, argv[1]);
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wait_a_bit(lc, 10);
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linphone_core_terminate_call(lc, NULL);
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}
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linphone_core_use_sound_daemon(lc, NULL);
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linphone_sound_daemon_destroy(lsd);
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linphone_core_destroy(lc);
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return 0;
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}
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