linphone-ios/coreapi/player.c
2017-01-12 17:51:44 +01:00

151 lines
4.6 KiB
C

/*
linphone
Copyright (C) 2014 Belledonne Communications SARL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "private.h"
int linphone_player_open(LinphonePlayer *obj, const char *filename, LinphonePlayerEofCallback cb, void *user_data){
obj->user_data=user_data;
obj->cb=cb;
return obj->open(obj,filename);
}
int linphone_player_start(LinphonePlayer *obj){
return obj->start(obj);
}
int linphone_player_pause(LinphonePlayer *obj){
return obj->pause(obj);
}
int linphone_player_seek(LinphonePlayer *obj, int time_ms){
return obj->seek(obj,time_ms);
}
MSPlayerState linphone_player_get_state(LinphonePlayer *obj){
return obj->get_state(obj);
}
int linphone_player_get_duration(LinphonePlayer *obj) {
return obj->get_duration(obj);
}
int linphone_player_get_current_position(LinphonePlayer *obj) {
return obj->get_position(obj);
}
void linphone_player_close(LinphonePlayer *obj){
obj->close(obj);
}
void linphone_player_destroy(LinphonePlayer *obj) {
if(obj->destroy) obj->destroy(obj);
}
void _linphone_player_destroy(LinphonePlayer *player) {
ms_free(player);
}
/*
* Call player implementation below.
*/
static bool_t call_player_check_state(LinphonePlayer *player, bool_t check_player){
LinphoneCall *call=(LinphoneCall*)player->impl;
if (call->state!=LinphoneCallStreamsRunning){
ms_warning("Call [%p]: in-call player not usable in state [%s]",call,linphone_call_state_to_string(call->state));
return FALSE;
}
if (call->audiostream==NULL) {
ms_error("call_player_check_state(): no audiostream.");
return FALSE;
}
if (check_player && call->audiostream->av_player.player==NULL){
ms_error("call_player_check_state(): no player.");
return FALSE;
}
return TRUE;
}
static void on_eof(void *user_data, MSFilter *f, unsigned int event_id, void *arg){
LinphonePlayer *player=(LinphonePlayer *)user_data;
if (player->cb) player->cb(player,player->user_data);
}
static int call_player_open(LinphonePlayer* player, const char *filename){
LinphoneCall *call=(LinphoneCall*)player->impl;
MSFilter *filter;
if (!call_player_check_state(player,FALSE)) return -1;
filter=audio_stream_open_remote_play(call->audiostream,filename);
if (!filter) return -1;
ms_filter_add_notify_callback(filter,&on_eof,player,FALSE);
return 0;
}
static int call_player_start(LinphonePlayer *player){
LinphoneCall *call=(LinphoneCall*)player->impl;
if (!call_player_check_state(player,TRUE)) return -1;
return ms_filter_call_method_noarg(call->audiostream->av_player.player,MS_PLAYER_START);
}
static int call_player_pause(LinphonePlayer *player){
LinphoneCall *call=(LinphoneCall*)player->impl;
if (!call_player_check_state(player,TRUE)) return -1;
return ms_filter_call_method_noarg(call->audiostream->av_player.player,MS_PLAYER_PAUSE);
}
static MSPlayerState call_player_get_state(LinphonePlayer *player){
LinphoneCall *call=(LinphoneCall*)player->impl;
MSPlayerState state=MSPlayerClosed;
if (!call_player_check_state(player,TRUE)) return MSPlayerClosed;
ms_filter_call_method(call->audiostream->av_player.player,MS_PLAYER_GET_STATE,&state);
return state;
}
static int call_player_seek(LinphonePlayer *player, int time_ms){
LinphoneCall *call=(LinphoneCall*)player->impl;
if (!call_player_check_state(player,TRUE)) return -1;
return ms_filter_call_method(call->audiostream->av_player.player,MS_PLAYER_SEEK_MS,&time_ms);
}
static void call_player_close(LinphonePlayer *player){
LinphoneCall *call=(LinphoneCall*)player->impl;
if (!call_player_check_state(player,TRUE)) return;
audio_stream_close_remote_play(call->audiostream);
}
static void on_call_destroy(void *obj, belle_sip_object_t *call_being_destroyed){
_linphone_player_destroy(obj);
}
LinphonePlayer *linphone_call_build_player(LinphoneCall *call){
LinphonePlayer *obj=ms_new0(LinphonePlayer,1);
obj->open=call_player_open;
obj->close=call_player_close;
obj->start=call_player_start;
obj->seek=call_player_seek;
obj->pause=call_player_pause;
obj->get_state=call_player_get_state;
obj->impl=call;
belle_sip_object_weak_ref(call,on_call_destroy,obj);
return obj;
}