linphone-ios/Classes/LinphoneUI/UILinphoneButton.m
Yann Diorcet d2e2b34ca3 UI Fixes
2012-09-21 17:14:42 +02:00

78 lines
2.3 KiB
Objective-C

/* UILinphoneButton.m
*
* Copyright (C) 2012 Belledonne Comunications, Grenoble, France
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "UILinphoneButton.h"
@implementation UILinphoneButton
@synthesize backgroundNinePatch;
@synthesize backgroundOverNinePatch;
#pragma mark - Lifecycle Functions
- (void)initUILinphoneButton {
self.backgroundNinePatch = [TUNinePatch ninePatchNamed:@"button_background_default"];
self.backgroundOverNinePatch = [TUNinePatch ninePatchNamed:@"button_background_over"];
[self setBackgroundImage:nil forState:UIControlStateNormal];
[self setBackgroundImage:nil forState:UIControlStateHighlighted];
[self setContentMode:UIViewContentModeRedraw];
}
- (id)init {
self = [super init];
if(self != nil) {
[self initUILinphoneButton];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if(self != nil) {
[self initUILinphoneButton];
}
return self;
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if(self != nil) {
[self initUILinphoneButton];
}
return self;
}
- (void)setHighlighted:(BOOL)highlighted {
[super setHighlighted:highlighted];
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
// we ignore the rect and redraw the entire view
CGContextRef context = UIGraphicsGetCurrentContext();
if (context) {
if(self.highlighted) {
[self.backgroundOverNinePatch inContext:context drawInRect:[self bounds]];
} else {
[self.backgroundNinePatch inContext:context drawInRect:[self bounds]];
}
}
}
@end