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Linphone is an open source softphone for voice and video over IP calling and instant messaging. It is fully SIP-based, for all calling, presence and IM features. General description is available from linphone web site

License

Copyright © Belledonne Communications

Linphone is dual licensed, and is available either :

  • under a GNU/GPLv3 license, for free (open source). Please make sure that you understand and agree with the terms of this license before using it (see LICENSE file for details).
  • under a proprietary license, for a fee, to be used in closed source applications. Contact Belledonne Communications for any question about costs and services.

Documentation

How can I contribute?

Thanks for asking! We love pull requests from everyone. Depending on what you want to do, you can help us improve Linphone in various ways:

Help on translations

We no longer use transifex for the translation process, instead we have deployed our own instance of Weblate.

Due to the full app rewrite we can't re-use previous translations, so we'll be very happy if you want to contribute.

Report bugs and submit patchs

If you want to dig through Linphone code or report a bug, please read CONTRIBUTING.md first. You should also read this README entirely ;-).

How to be a beta tester ?

Enter the Beta :

  • Download TestFlight from the App Store and log in it with your apple-id
  • Tap the public link on your iOS device. The public link : https://testflight.apple.com/join/LUlmZWjH
  • Touch View in TestFlight or Start Testing. You can also touch Accept, Install, or Update for Linphone app.
  • And voilà ! You can update your beta version with the same public link when a new one is available

Send a crash report :

  • It is done automatically by TestFlight

Report a bug :

  • Open Linphone
  • Go to Settings —> Advanced —> Send logs
  • An email to linphone-iphone@belledonne-communications.com is created with your logs attached
  • Fill in the bug description with :
    • What you were doing
    • What happened
    • What you were expecting
    • Approximately when the bug happened
  • Change the object to [Beta test - Bug report]
  • Send the mail

Building the application

What's new

With Linphone 6.0, we are switching to Swift Package Manager.
By default, the app uses a remote SPM repository: https://gitlab.linphone.org/BC/public/linphone-sdk-swift-ios.git
However, if you wish to use a locally built SDK, please refer to the section “Using a local Linphone SDK” below for instructions.

Building the app

Open linphone.xcodeproj with Xcode to build and run the app.
The remote SPM is already configured in the app.

Image1

Using a remote Linphone SDK (Optional)

If you want to switch the dependencies back to the remote SPM, heres how to proceed:

  • Go to the Package Dependencies section of your project.

Image2

Image3

  • A new page will open to let you add targets to the library. Normally, this is not necessary, as the dependencies on Linphone and msgNotificationService should already be present.
  • Click Add Package.

Image4

  • Make sure the library appears in the Frameworks, Libraries, and Embedded Content section of all targets that need it.

Image5

  • Add it manually if needed.

Image6

Using a local linphone SDK (Optional)

  • Clone the linphone-sdk repository from our GitLab:
git clone git@gitlab.linphone.org:BC/public/linphone-sdk.git
git submodule update --init --recursive
  • Build the SDK:
cmake --preset=ios-sdk -G Ninja -B spm-ios && cmake --build spm-ios
  • Go to the Package Dependencies section of your project (remove the remote linphonesw SPM from the package dependencies if necessary)

Image2

  • Click on Add Local.

Image7

  • Follow your path: yourSdkPath/linphone-sdk/spm-ios/linphone-sdk-swift-ios

Image8

  • A new page will open to let you add targets to the library. Normally, this is not necessary, as the dependencies on Linphone and msgNotificationService should already be present.
  • Click Add Package.

Image4

  • Make sure the library appears in the Frameworks, Libraries, and Embedded Content section of all targets that need it.

Image5

  • Add it manually if needed.

Image6