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https://gitlab.linphone.org/BC/public/linphone-iphone.git
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178 lines
8.2 KiB
Markdown
178 lines
8.2 KiB
Markdown
[](https://travis-ci.org/BelledonneCommunications/linphone-iphone)
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Linphone is a free VoIP and video softphone based on the SIP protocol.
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# How can I contribute?
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Thanks for asking! We love pull requests from everyone. Depending on what you want to do, you can help us improve Linphone in
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various ways:
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## Help on translations
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<a target="_blank" style="text-decoration:none; color:black; font-size:66%" href="https://www.transifex.com/belledonne-communications/linphone-ios/"
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title="See more information on Transifex.com">Top translations: linphone-ios</a><br/>
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<img border="0" src="https://transifex.com/projects/p/linphone-ios/resource/localizablestrings/chart/image_png"/><br/><a target="_blank" href="/"><img border="0" src="https://ds0k0en9abmn1.cloudfront.net/static/charts/images/tx-logo-micro.646b0065fce6.png"/></a>
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Interested in helping translate Linphone? Contribute [on Transifex](https://www.transifex.com/belledonne-communications/linphone-ios).
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## Report bugs and submit patchs
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If you want to dig through Linphone code or report a bug, please read `CONTRIBUTING.md` first. You should also read this `README` entirely ;-).
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## How to be a beta tester ?
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Enter the Beta :
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- Download TestFlight from the App Store and log in it with your apple-id
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- Send an email to linphone-iphone@belledonne-communications.com, with object : [Beta test - Request], where you precise your apple-id you logged in TestFlight with
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- You will receive an invitation code to the beta in the following days via your email associated to your apple-id
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- Enter the invitation code received into TestFlight
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- Download Linphone from TestFlight
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And voilà !
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TestFlight will send you a notification every time a new beta test is available.
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Send a crash report :
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It is done automatically by TestFlight
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Report a bug :
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- Open Linphone
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- Go to Settings —> Advanced —> Send logs
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- An email to linphone-iphone@belledonne-communications.com is created with your logs attached
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- Fill in the bug description with :
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* What you were doing
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* What happened
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* What you were expecting
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* Approximately when the bug happened
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- Change the object to [Beta test - Bug report]
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- Send the mail
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# Building and customizing the SDK
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Linphone for iPhone depends on liblinphone SDK. This SDK is generated from makefiles and shell scripts.
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Steps to customize the liblinphone SDK options are:
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1. Install [HomeBrew, a package manager for OS X](http://brew.sh) (MacPorts is supported but deprecated).
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2. Install Linphone dependencies: open iTerm.app in the current directory and list dependencies to install using:
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`./prepare.py`
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3. Reorder your path so that brew tools are used instead of Apple's ones which are obsolete:
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`export PATH=/usr/local/bin:$PATH`
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4. Build SDK (see below for options and explanations):
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`./prepare.py -c && ./prepare.py && make`
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For instance to generate the liblinphone multi-arch SDK in GPL mode, simply invoke:
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./prepare.py [options] && make
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**The resulting SDK is located in `liblinphone-sdk/` root directory.**
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## Licensing: GPL third parties versus non GPL third parties
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This SDK can be generated in 2 flavors:
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* GPL third parties enabled means that liblinphone includes GPL third parties like FFmpeg. If you choose this flavor, your final application **must comply with GPL in any case**. This is the default mode.
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* NO GPL third parties means that Linphone will only use non GPL code except for `liblinphone`, `mediastreamer2`, `oRTP` and `belle-sip`. If you choose this flavor, your final application is **still subject to GPL except if you have a [commercial license for the mentioned libraries](http://www.belledonne-communications.com/products.html)**.
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To generate the liblinphone multi arch SDK without GPL third parties, invoke:
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./prepare.py -DENABLE_GPL_THIRD_PARTIES=NO -DENABLE_FFMPEG=NO [other options] && make
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## Customizing features
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You can enable non-free codecs by using `-DENABLE_NON_FREE_CODECS=ON` and `-DENABLE_<codec>=ON`. To get a list of all features, the simplest way is to invoke `prepare.py` with `--list-features`:
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./prepare.py --list-features
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You can for instance enable X264 using:
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./prepare.py -DENABLE_NON_FREE_CODECS=ON -DENABLE_X264=ON [other options]
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## Built architectures
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4 architectures currently exists on iOS:
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- 64 bits ARM64 for iPhone 5s, iPad Air, iPad mini 2, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad mini 3.
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- 32 bits ARMv7 for older devices.
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- 64 bits x86_64 for simulator for all ARM64 devices.
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- 32 bits i386 for simulator for all ARMv7 older devices.
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Note: We are not compiling for the 32 bits i386 simulator by default because Xcode default device (iPhone 6) runs in 64 bits. If you want to enable it, you should invoke `prepare.py` with `i386` argument: `./prepare.py i386 [other options]`.
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## Upgrading your iOS SDK
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Simply re-invoking `make` should update your SDK. If compilation fails, you may need to rebuilding everything by invoking:
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./prepare.py -c && ./prepare.py [options] && make
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# Building the application
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After the SDK is built, just open the Linphone Xcode project with Xcode, and press `Run`.
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## Note regarding third party components subject to license
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The liblinphone SDK is compiled with third parties code that are subject to patent license, specially: AMR, SILK G729 and H264 codecs.
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Linphone controls the embedding of these codecs by generating dummy libraries when there are not available. You can enable them using `prepare.py`
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script (see `-DENABLE_NON_FREE_CODECS=OFF` option). Before embedding these 4 codecs in the final application, **make sure to have the right to do so**.
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# Testing the application
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We are using the KIF framework to test the UI of Linphone. It is used as a submodule (instead of CocoaPods) for ease.
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Simply press `⌘U` and the default simulator / device will launch and try to pass all the tests.
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# Limitations and known bugs
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* Video capture will not work in simulator (not implemented in it).
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# Debugging the SDK
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Sometime it can be useful to step into liblinphone SDK functions. To allow Xcode to enable breakpoint within liblinphone, SDK must be built with debug symbols by using option `--debug`:
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./prepare.py --debug [other options] && make
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## Debugging mediastreamer2
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For iOS specific media development like audio video capture/playback it may be interesting to use `mediastream` test tool.
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You can build it using the following:
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./prepare.py -G Xcode -g && make
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# then open the project for a given architecture (here x86_64, to run on simulator):
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open WORK/ios-x86_64/Build/linphone_builder/EP_linphone_builder.xcodeproj
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Then you can select mediastream target and launch it on device. You can configure scheme to pass custom parameters.
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# Quick UI reference
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- The app is contained in a window, which resides in the MainStoryboard file.
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- The delegate is set to LinphoneAppDelegate in main.m, in the UIApplicationMain() by passing its class
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- Basic layout:
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MainStoryboard
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PhoneMainView ---> view |--> app background
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UICompositeView : TPMultilayout
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|---> view |--> statusBar
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|--> contentView
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|--> tabBar
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When the application is started, the phoneMainView gets asked to transition to the Dialer view or the Assistant view.
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PhoneMainView exposes the -changeCurrentView: method, which will setup its
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Any Linphone view is actually presented in the UICompositeView, with or without a statusBar and tabBar.
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The UICompositeView consists of 3 areas laid out vertically. From top to bottom: StatusBar, Content and TabBar.
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The TabBar is usually the UIMainBar, which is used as a navigation controller: clicking on each of the buttons will trigger
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a transition to another "view".
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